Regional FlagProt Paladins in Beta Build 12539Source
Target Source
#0 - 2010/07/21 07:30:54 AM
Revised trees are viewable at (MMO Champions new talent site). The MMO Champion class page itself doesn't yet have all the changes noted. Highlights:

- The much-anticipated interrupt is in: Rebuke, a fourth-tier Ret talent (completely inaccessible to Prot).

- Impr Devo Aura has been replaced with Protector of the Innocent, which reduces damage taken by 3% and increases healing received by 6% for anyone affected by your auras.

- Prot now has a proc to watch: Grand Crusader, 20% chance on HotR/ShoR hits to refresh CS's cooldown and increase its damage by 100%.

- Divine Sacrifice is gone, but Divine Guardian is back (20% damage reduction to party/raid for 6 seconds, 2-min cooldown).

- Holy Shield increases your chance to block by 30% for 10-seconds (1-min cooldown), duration increased by 10 seconds for each stack of Holy Power.

- Ardent Defender still has the "below 35% health" activation requirement.

- Reckoning is back. Same proc effect as live, now with a 30% chance to proc - but only on blocks.

- No Spiritual Attunement or bonus stamina talents - perhaps they are now given as passives at level 10?

- Unsure if this was in the last build or not, but Holy Wrath appears to damage all targets while stunning only Undead and Demons (snap AoE threat, anyone?). There is a new talent in Prot that increases its damage and crit chance.

- Shield of the Templar now causes ShoR crits to give the next Judgment a 100% crit chance. This seems to be a deliberate tie-in to the second-tier Ret talent Conviction (basically Vengeance renamed).

Other than the interrupt being Ret-only and Ardent Defender still having the silly activation requirement, it actually looks pretty good. Compared to the previous build, the Prot tree is much slimmer and the top tiers of Ret are more appealing to Prot.

Blue Poster
Target Source
#8 - 2010/07/21 09:03:55 AM
Q u o t e:
- No Spiritual Attunement or bonus stamina talents - perhaps they are now given as passives at level 10?.

There are no bonus Stamina talents. Prot paladins get +10% Stamina at level 10 for choosing Prot spec. We also cut the Spiritual Attunement mechanic and the "Improved Divine Plea" mechanic. Instead, Prot gets Judgement of the Wise (sans the raid Replenishment effect) as a passive, just like Ret. In essence, the melee paladins should rarely run out of mana, and if they do, they always have Divine Plea for emergencies.

Mana will still matter to them in the sense that if a Ret or Prot tries to be a healer or spam Consecrate, they'll blow through their bar more quickly than it will refill. But if they are using their normal attacks, mana should stay in a steady state.

(Note that Prot can still use Consecrate without spamming it by taking the long duration talent.)