372 for LFR - A little excessive?

#1 - Nov. 29, 2011, 8:16 p.m.
Blizzard Post
Did you really have to put the knife in alt/pug raids by setting the bar all the way up at 372? And without a "yes, we know what we're doing, we have 25 people, just let us queue into a raid with what we have" option? It was 365 in PTR. It would have been a little wonky with all 365 but still easily doable.

We're going to have to grind some alts out for tens if not hundreds of hours to get the gear we need for this bar. Please tell me this is some sort of joke.
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#35 - Nov. 29, 2011, 8:57 p.m.
Blizzard Post
Did you really have to put the knife in alt/pug raids by setting the bar all the way up at 372? And without a "yes, we know what we're doing, we have 25 people, just let us queue into a raid with what we have" option? It was 365 in PTR. It would have been a little wonky with all 365 but still easily doable.

We're going to have to grind some alts out for tens if not hundreds of hours to get the gear we need for this bar. Please tell me this is some sort of joke.

The Raid Finder is designed to allow players who don't often have the time to commit to a regular raiding schedule a chance at seeing the latest content. With that said, we don't want players who might fall into this category to skip the new five-player dungeons altogether for the Dragon Soul raid.

Raid Finder is below normal and Heroic modes in terms of rewards and difficulty, but the new tier of five-player dungeons should still be stepping stones into the raid.

It shouldn't take the average player "hundreds of hours" to gear up for the Raid Finder version of Dragon Soul, as the Dungeon Finder will quite quickly ramp up your power and gear score.

11/29/2011 12:23 PMPosted by Yammor
Do you guys know Blizzard's reason for only having the raid finder used for Tier 13 content? I'd freaking love to be able to queue for Firelands since I missed all that when my guild broke up after 4.2 went live.

Implementing the Raid Finder was actually quite a monumental technical feat. We want all future raids to be designed with this third difficulty incorporated, but it'd take quite a bit of time and resources to retrofit the feature into previous raids. In an ideal world that would've happened, but the patch would not have come out this year. And that wasn't an investment we felt would really be ideal in the grand scheme of things.