#1 - Nov. 14, 2011, 2:11 a.m.
11/14/2011 09:01 AMPosted by CazmillaI might have read this wrong, but I thought they meant that int would no longer increase your mana pool as it does now, but having more spirit would mean more regen, and unless I'm very wrong I don't think it would change anything apart from making spirit more meaningful and making our mana increase come from regen instead of a more static mana pool. For now I'll content myself with believing that this could actually lead to more mana over a fight, and hope I'm not living in a fantasy dreamworld when the reality is that no matter how you gear your performance will never, ever change
This is my wish for healing:
Stop changing stuff.
Just leave it alone.
Back away from the design board.
Go work on a new non-combat pet questing system or something. Or come up with someway for people to get raid gear from farming herbs. I absolutely loved my Mage prior to Cata. The constant yo-yo's of which spec is better in Cata drove me crazy and I got tired of it, so I swapped to a paladin so I wouldn't be asked to respec every week depending on which Dev got his way in the nerfs/buffs department that week.
The complexity isn't in the size of the mana pool though, the complexity is in the amount of different regen talents and abilities that work off of either intellect or spirit. If you remove any linking of regen to intellect, then only thing left by way of "regen" would be how much mana you start with at the beginning of the fight which is a drop in the pan when it comes to regen.
No one liked it, its a flawed system, and the longer they keep propping it up, the more healers that will quit or reroll Dps and Tanks.
I enjoyed this expansion's approach to healing a great deal. I guess that makes me no-one. [Quoting above.]
A change like this would be huge and would require a massive reworking of a lot of classes. Things like innervate and divine plea would be significantly devalued since they wouldn't scale not to mention the mastery of Arcane Mages (to use a non-healer example).
I would point out the shaman's talent Telluric Currents. This talent scales mana regen with damage done. Since Int increases damage done, this talent allows more regen for better stats. With low end gear the mana regen can be negative since the cost of the spell outweighs the mana regenerated. With high end gear the opp set can be true.
Complex for you to balance or complex for players to understand? I don't I can believe any player has a hard time getting what intellect or what spirit does now.
And what makes it such that your large pool can do that? It's not the pool itself, as its size increase only cover a few more casts. No, it's the regeneration that you get from that huge pool. As long as Blizzard increases the Spirit based regen to compensate for the loss (or major nerfing) of Replenishment and other percentage-based regen mechanics the effect will be exactly the same as the current system, though probably not as pronounced (as reducing the extent of the longevity scaling was one thing mentioned as being behind this change).
My main concern is that while addressing their goals... they completely let the idea of what is fun for a healer fly right over their heads.