#0 - May 3, 2010, 6:15 p.m.
I'm an old EQ player and I remember back to long days in a zone called Chardok. It was really a gigantic cave with several distinct pathways to the bottom. At some point, the pathways converged, but they did have very different "chambers" where unique gear dropped.
To me, I see no difference in offering the option of running a super HUGE dungeon vs. running several smaller dungeons. In fact, I think the sheer repetitiveness of the smaller dungeons would lead to burnout, which is what I've experienced for awhile now. I'd much rather go in with a group (most likely a guild group, since they'd be more interested in a deep run), and then explore a much larger place. I know BRD is considered the example of what to do wrong, but I'm sure there could be a happy medium.
Will we ever see bigger five-mans, or is WOTLK the blueprint upon which all future dungeons are going to be built?