#312 - April 29, 2010, 4:49 a.m.
Q u o t e:
"You won't be able to spam or you'll run out of mana."
"But you'll spam this, so we need to increase the cooldown."
I addressed this with my first post in this thread (I think). We could just make the mana cost so high that it's prohibitive to spam. What could very well happen though is healers spam it anyway, run out of mana, and then say there's no way for them to heal without using the spell and that the mana cost is just too high. You can argue that's still the right answer anyway. I concede that that might be the way we go.
In the case of say Flash Heal vs. Heal, there's a pretty clear alternative. There isn't a clear alternative to Wild Growth other than just tab targeting Rejuv on several different people. Nor are we crazy about giving druids yet another heal to be the fast, inefficient AE so WG can be the efficient AE. We think it's better just to design an environment in which you don't need to AE heal as often and get a chance to use your other heals in the meantime.
To those players who say they don't want to cast a lot of different spells, I'm a little perplexed as to what you thought you were getting into with the Resto druid. Surely you thought there would come a day when we'd try to make those other spells attractive again or else cut them. :)
Q u o t e:
I think the concern is more where Druids will fit in. Not that a given raid will try to fight the healers with their specialized tasks. Druid healing has switched gears many times and many are just wondering where it's going to go this time.
We'd rather your choice of healer be more about style than niches. Niches haven't proven great for dps or tanks so I'm not sure why they are good for healers.
Q u o t e:
The problem with this statement, from a druid's perspective, is that if someone needs to be healed *right now* or die, a HoT isn't going to save them. Even with something that ticks as fast as Lifebloom or WG, if the situation has degraded that far then a HoT is the wrong tool for the job. HoTs are good for proactive healing, not reactive.
Okay, let's examine that statement a little further though. What you're saying is that we're putting you in a situation where no matter what you do that you're going to fail. We are asking you to heal 5 or 6 players at once and refusing to give you the tools to let you heal 5 or 6 players at once. So the only possible outcomes are that nobody gets to do instances at all, or that they will just do it without druids. I would hope both of those outcomes seem like things we would be unlikely to let happen. Despite the balance discussions that rage on this forum ranging from the legit to the near-hysterial, I hope we can all agree that there are an awful lot of all five healing specs out there being reasonably successful. We're not going to tolerate an environment in which nobody brings Resto druids (or any healing spec for that matter) on dungeon or raid runs.
Q u o t e:
Along with the fact that too many smart heals has made healing devolve, and raid encounter design evolve into blind spam fests.
I understand some of the hate for smart heals, but really consider the alternatives. Either the group heal picks the closest people, it picks random people, it picks the people in your group, it picks everyone, or it picks the most wounded people. For an instant spell with a cooldown and a fair amount of HPS, the smart heal seems like the only way to go. Now you could turn WG into a different spell. You could make it not instant and have it pick near players, but then you're really looking at something more like Chain Heal. The cast time alone would probably cause druids to cast fewer types of heals not more.