#0 - Nov. 9, 2006, 2:45 p.m.
If you want me to add to it, post below and I'll update :)
Tanking
Head
- Presence of Might (Zul'Gurub) - 10 Stamina, 7 Defense, and 15 Shield Block value.
- Libram of Protection (Dire Maul) - 1% Dodge.
- Libram of Constitution (Burning Steppes) - 100 HP.
Shoulder
- Fortitude of the Scourge (Sapphiron) - 16 Stamina, 100 Armor.
Chest
- +100 HP (General Enchant)
- +4 Stats (General Enchant)
Bracers
- +9 Stamina (General Enchant)
Gloves
- +15 Agility (General Enchant)
- +Threat (General Enchant)
Legs
- Presence of Might (Zul'Gurub) - 10 Stamina, 7 Defense, and 15 Shield Block value.
- Libram of Protection (Dire Maul) - 1% Dodge.
- Libram of Constitution (Burning Steppes) - 100 HP.
Boots
- +7 Stamina (General Enchant)
Cloak
- +1% Dodge (General Enchant)
- +70 Armor ;)(General Enchant)
Weapon
- +15 Agility (General Enchant)
Shield
- +7 Stamina (General Enchant)
- +2% Block (General Enchant) Probably less useful that 7 Sta.
Other
- +3 Defense (General Enchant/Leatherworking) - Available on Chest, Legs, Hands, Boots and Bracers
DPS
Head
- Libram of Voracity, 8 Str(Burning Steppes) - +16 attack power.
- Libram of Rapidity, 1% Haste(Dire Maul)
Shoulder
- Zandalar Signet of Might (Zul'Gurub) - +30 Attack Power.
- Might of the Scourge (Sapphiron) - +26 Attack Power, 1% Crit.
Chest
- +100 HP (General Enchant)
- +4 Stats (General Enchant)
Bracers
- +9 Strength (General Enchant) - +18 Attack Power.
Gloves
- +15 Agility (General Enchant) - +0.75% Crit.
- +7 Strength (General Enchant) - +14 Attack Power.
- +1% Haste (General Enchant)
Legs
- Libram of Voracity, 8 Str(Burning Steppes) - +16 attack power.
- Libram of Rapidity, 1% Haste(Dire Maul)
Boots
- +7 Stamina (General Enchant)
- +7 Agility (General Enchant) - +0.35% Crit.
Cloak
- +3 Agility(General Enchant)
- -Threat(General Enchant)
Weapon
- Crusader (2h or Dual Wield) (General Enchant)
- +15 Strength (Dual Wield) (General Enchant)
- +15 Agility (Dual Wield, personal pref?) (General Enchant)
- Weapon Chain (PvP) (Reasonably Rare Blacksmithing Plan) - Immune to Disarm
Resistance
Head
- Libram of Resilience (BRD) - +20 Fire Resistance.
- Ice Guard (Argent Dawn) - 10 Frost Resistance.
- Shadow Guard(Argent Dawn) - 10 Shadow Resistance.
- Savage Guard (Zul'Gurub) - 10 Nature Resistance.
Shoulder
- +5 Resistances (Argent Dawn) - One school (revered) or All schools (exalted).
Legs
- Libram of Resilience (BRD) - +20 Fire Resistance.
- Ice Guard (Argent Dawn) - 10 Frost Resistance.
- Shadow Guard(Argent Dawn) - 10 Shadow Resistance.
- Savage Guard (Zul'Gurub) - 10 Nature Resistance.
Cloak
- +15 Fire Resistance(General Enchant)
- +15 Nature Resistance(General Enchant)
- +10 Shadow Resistance(General Enchant)
- +5 All Resistances(General Enchant)
Shield
- +8 Frost Resistance (General Enchant)
Hope this is useful :)