53 Things To Look At Before Posting -Nalisol

#0 - Aug. 25, 2006, 12:32 a.m.
Blizzard Post
53 Things To Look At Before Posting - http://forums.worldofwarcraft.com/thread.html?topicId=11151154&sid=1

1. Nobody wants to rate your build
2. Slice and Dice does more damage than any other finisher in a raid environment
3. There is no dodge cap
4. Blade Flurry is always good, even against a single target
5. www.shadowpanther.net has a good list of equipment and has a rating system
6. Read the rogue stickies for the cookie cutter builds
7. Backstab and Sinister Strike are "weapon speed normalized" which means that weapons of any speed get the same attack power bonus from your AP. However, for any given weapon DPS, a slower weapon is still better due to higher average damage.
8. Hemorrhage is not "weapon speed normalized", slower weapons are substantially better than faster weapons
9. Cheap Shot and Kidney Shot are on different "diminishing returns" timers. Sap and Gouge are on the same one.
10. Weapon skill is amazingly good when fighting mobs of 2 or more levels higher than you. See http://www.wowwiki.com/Formulas:Weapon_Skill
11. Fighting monsters from behind is better than the front, even when you aren't using daggers
12. 14 AP = 1 DPS, this is true for all levels
13. 29 Agility = 1% Crit. 14.5 Agility = 1% Dodge. This is only true for level 60.
14. Your videos are not interesting
15. Combat is the best tree for leveling
16. Opportunity is ALWAYS better than Lethality for Dagger rogues
17. +15 Agility for offhand weapons
18. +5 Weapon Damage on mainhand daggers
19. Crusader on everything
20. We don't care how hard you hit
21. Level your lockpicking. When you get to 60, people expect you to have it.
22. Improved Dual Wielding does the most damage increase for any point you can spend in the talent trees
23. Blizzard may or may not read our boards. Titling posts "Drysc read!!!!" or "Blue plz respond!" doesn't do anything.
24. Stealth is useless against pets
25. One rogue per raid can use deadly poison to do more damage than instant poison
26. Against an equal level opponent, you will miss 5% of special attacks
27. The dual wield penalty is +19% to miss on ALL white damage for a total of 24% base miss on equal level enemies
28. +hit is really -miss, so you don't have too much until you stop missing
29. -300 armor improves your damage by 5% on cloth to 2% on plate
30. Again, nobody wants to rate your build. The cookie cutter builds are almost certainly better than your fun, unique build. Feel free to use whatever you want, but don't ask us to look at it.
31. Poisons do a substantial amount of your damage.
32. Devilsaur is extremely good, Stormshroud is not
33. When raiding, a warrior's battle shout is much better than a feral druid's crit aura
34. Practice your stunlocks
35. Get a Hand of Justice, it is worth it
36. For PvE: If you're not sure of your threat, feint. If you're really not sure, vanish.
37. Dagger/Fist/Sword/Mace specializations work fine on the offhand
38. If you get a bonus swing, it is ALWAYS with the mainhand
39. Maces do not do as much damage as Swords. Think "different" not better.
40. For blizzard's itemization, 1 STR = 1 AGI = 2 AP. That generally means that items with lots of AP are VERY good, and items with lots of STR are VERY bad.
41. It's ROGUE not ROUGE.
42. Dodge is not useless
43. Abilities that "increase attack speed" increase the number of swings you make over a time period by the listed amount. Meaning 50% speed increase makes you hit 50% more often. It does NOT reduce your weapon speed by 50% (which would make you hit twice as often).
44. "Blade Flurry" stacks with "Slice and Dice" for a total of 156% attack speed. They also stack with every other attack speed buff (like Troll Berserking).
45. Your stealth ability can be described as a skill that is 5 * level (300 at level 60). Each point in Master of Deception adds 3 points. The Night Elf racial (which is passive) adds 5 points.
46. Energy regenerates at the rate of 20 every 2 seconds. No abilites change this except for Adrenaline Rush.
47. The Band of Jin + Seal of Jin is an a epic ring set
48. +1% to Hit is worth slightly more then +1% Crit until you have 6% or more +to Hit
49. +1% to Hit is worth between +0.5-0.75% Crit once you have 6% or more +to Hit
50. 1% chance for an extra strike is worth approximately +1% Crit. 1% chance for an extra strike gets better as you get more +hit and +crit gear.
51. Eviscerate 9 drops from Blackhand Assassins in Upper Blackrock Spire
52. Feint 5, Backstab 9, and Deadly Poison 5 drop from the bosses in the Ruins of Ahn'Qiraj
53. When in doubt, Kalman is right.
#18 - Aug. 25, 2006, 2:54 p.m.
Blizzard Post
Funny :)