#0 - July 13, 2007, 11:34 a.m.
I'll start listing some issues that I myself see important. Feel free to add your own, but please try to remain as constructive and realistic as possible, so we actually might get some feedback regarding this thread.
Dispellability of our damage-over-time spells:
Pretty much our main damage output in PvP these days, dispellability combined with high mana cost on the spells is one of our main issues. I propose the following. Copy the talent "Contagion" from the Warlock affliction tree, this talent reduces the chance of the Warlocks affliction spells getting dispelled 6% each rank up to 5 ranks.
It might look like:
- Shadow Determination (Rank 1 of 5): Reduces the chance your shadow spells and effects will be dispelled by an additional 6%.
Lack of escape methods, survivability issues:
Currently we only have our instant-AE fear, which has a 26-second cooldown (talented). This fear can be resisted and removed by dispelling, trinketing and there are alot of methods to make yourself fear immune currently in the game. This also applies to Holy Priests.
Possible solution could be to add us a spell similar to Cloak of Shadows, which instead of granting us a chance to resist spell effects, would grant us a 90% chance to resist movement imparing effects. The spell would have the same cooldown and duration as Cloak of Shadows, making it a situational tool.
Thats what I've come up with so far, feel free to add your own issues and suggestions and thoughts. I'll try to add some more as I come up with solutions.