Taunts missing = interesting gameplay?

#0 - March 29, 2010, 5:13 p.m.
Blizzard Post
Doing Deathbringer hardmode the other night (warrior tank) and I'm trying to figure out why it makes for interesting gameplay to have taunts miss. My paladin co-tank apparently has macro'd in to all his abilities a /cancelaura Vigilance so it became immediately apparent when I had a missed Taunt. This got me thinking "what's the point of having them miss in the first place?" It doesn't make any encounter I know of any more interesting, only more of a pain in the ass.


On a completely unrelated note, I got my first unintentional Divine Intervention during heroic Festergut. Hilarity ensued.


#50 - March 29, 2010, 9:05 p.m.
Blizzard Post
I'm going to vote for not interesting gameplay.

At the very least, you should be able to reduce your chance to miss a Taunt to zero if you reduce your chance to miss with a weapon to zero. It's also possible we'll just let them always hit.