Expansion Rage Generation Formula

#0 - Oct. 17, 2006, 10:24 p.m.
Blizzard Post
If these numbers:
http://www.retrospect-guild.com/files/rage.JPG

are correct and for level 67, then I'm fairly sure it's something along the lines of (weapon speed + (damage / level)).

Think about what that means. Think *really* hard about what that means.









It means that half of our rage is fixed as if we were doing our level in white dps.

I really hope those numbers are wrong. Could anyone else please record some data? Please? Attack something that isn't hitting you, without anger management, and write down the damage done, rage generated, and weapon used.

Edit: Here's a graff - http://grig.shackspace.com/ragegen.jpg

Other threads - http://forums.worldofwarcraft.com/thread.html?topicId=35775928&sid=1
http://forums.wow-europe.com/thread.html?topicId=64336487

Chart of pre-BC vs post-BC rage generation by Cangoc: http://img145.imageshack.us/img145/2959/3ragesjx3.jpg
#125 - Oct. 19, 2006, 6:04 a.m.
Blizzard Post
The normalization is based around an internal number of how much rage a warrior could be expected to normally generate at each given level per DPS. Although that number is steadily increasing with each level it isn’t a linear curve as it paces an average modified by gear progression. In general if you’re geared well and doing more normal white damage than that internal number then it’s going to pull the rage numbers back a bit towards the norm, and on the opposite end if you’re geared poorly you would actually be seeing a boost trying to catch you up. The amount of rage reduction and increase through normal attacks is in fact pretty small, but the reduction in crit based rage generation will probably be quite noticeable for those emphasizing (and thus focusing on) crit-based damage. Those in the beta right now matching their intended damage output are seeing an approximate 50% increase in rage generation from crits. That will of course fluctuate as damage goes above or below the “sweet spot”.

The warrior class is unique as the fundamental mechanic behind it is ‘damage begets damage’. More damage now causes more damage later, and because of that gear can have a profound effect on how a warrior performs. That is still staying true throughout this normalization, but the far and away extremes are being pulled back in a bit to what we intended to be achievable.
#301 - Oct. 19, 2006, 11:49 p.m.
Blizzard Post
Bump. ;) Upping the reply ceiling to allow more discussion on this topic.