Talent Build Thoughts?

#0 - June 6, 2007, 5:33 p.m.
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While I'm still only 64, I'm planning my phase 1 end-game talent build. This build will be used for questing, grinding and all level 70 dungeons. Keep in mind, this will not be my raid build, and I do plan to do a heavy amount of grinding/questing still, hence the talent - Celestial Focus.

What do you guys think?

http://www.worldofwarcraft.com/info/classes/druid/talents.html?50032201253313523102100000000000000000000050500340000000000000
#11 - June 6, 2007, 5:40 p.m.
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Oh, you guys are right - a link would help... :/
#17 - June 6, 2007, 5:46 p.m.
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Q u o t e:
You said your going to quest/grind A LOT, and this isnt your raiding build?

the link you gave us pretty much looks like a raiding build. I would say to take off the points from subtlety and get Nature's Grasp to imp 3/4 NG.

But if this is your raiding build, then tis good


My raiding build will be very similar, don't get me wrong -- but there will be a few notable differences.
#22 - June 6, 2007, 5:50 p.m.
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Q u o t e:


After going back and forth between natures focus and naturalist, I find natures focus more effective for balance. Youll want to be casting lifeblooms, and regrowths mostly. And the antirpush back on regrowth I find more valuable then the .5s faster healing touch.


Thanks for the advice. I was actually thinking this same thing. If for no other reason than I hate dealing with spell interruptions. I'm going to wait and see how I'm functioning in groups at level 70 to make this decision, however.
#36 - June 6, 2007, 6 p.m.
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Q u o t e:
Agree with above poster; if I wasn't doing arenas or raiding, I would see no need for Subtlety. For a PvE build I would move those points into Brambles (can't stress enough what a great soloing talent this is.) Subtlety is like Wrath of Cenarius in that it's not really needed until your gear gets better.


You have to keep in mind that I'll be almost exclusively doing pick-up-groups, so sometimes talents like subtlety act as a crutch when grouped with a less than stellar party.
#41 - June 6, 2007, 6:02 p.m.
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Q u o t e:


Disagree. Balance of Power adds resist bonus as well as hit, which is extremely noticeable in both solo and end-game play. Additionally, the hit bonus means that you'll never have to pick up a piece of +hit gear unless you really, really want to - it puts you at the max for equal-level mobs. It was a great help to me in levelling up, and it continues to aid me greatly in the end-game as well.


/agreed

I'll never get rid of Balance of Power.
#58 - June 6, 2007, 6:27 p.m.
Blizzard Post
Okay, I think that I'll move into 70 with this slight compromise based on the division of feedback, and let personal end-game experience dictate further change. Particularly with Wrath of Cenarius, Subtlety and Naturalist vs. Nature's Focus.

http://www.worldofwarcraft.com/info/classes/druid/talents.html?50032201253313523103100000000000000000000050500330000000000000
#72 - June 6, 2007, 6:51 p.m.
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Q u o t e:


Oh yeah, I forgot he hates playing a melee class so he won't use feral, even though for full Balance it's still faster.


I've leveled from 56 to 64.5 in five days. I think I'm doing alright. A little tired, but alright... :P

Besides, I greatly enjoy leveling. While I always work to level as quickly as possible, I don't do so at the cost of having fun, and I'm sorry but, Moonkin is alot of fun.