#0 - Aug. 9, 2007, 6:43 p.m.
Q u o t e:
Mana burn in 5v5? I look all the dang time in my matches but im always spammin heals on someone, so I never get the time =(.
Q u o t e:
Neth,
Since you're responding, how do you find your priests survivability (since you're healing). Do you find that you're usually target #1 and can't do much about it?
Also, could you tell us what you're specced? :P
Q u o t e:
You need pain supression IRL to spec pain supression
Q u o t e:
I was full Disc for a very long time before deciding that my lack of effective power increase after 42 points (Power Infusion and Pain Suppression) was not worth what effect increases I could gain with other specs.
Disc is largely regarded as the damage-healing hybrid tree and the mana-efficiency tree, and somewhat as the PvP survivability tree, though the only survivability talents are +5% stamina and Pain Suppression.
Barring any debate about the tree having a focus or lack of it, do you feel that Discipline lacks the kind of effectiveness and output of other trees (the only output increasing talents are Force of Will and... Force of Will) and, if so, do you believe that the lack of output is made up for in the relative gain in the lengthening of the mana pool (almost the only things Priests get a chance to spam in PvP are instants, and Meditation + Divine Spirit + Mental Agility + Absolution + Mental Strength + Enlightenment do make a noticeable difference), considering both PvP and PvE favor effect and efficiency to "lasting longer"?
And, if you happen to read this and the Blizzcon high is still within you, could you ask one of the higher-ups the same question?
I think the one question we've never had answered is if the developers are unsatisfied with Discipline only for its lack of focus, while most players are unsatisfied with Discipline because it feels like all you get with Discipline is cheaper Renews for PvE (everyone takes Meditation and will have someone to give them Divine Spirit if they don't personally have it) and Reflective Shield for PvP, along with an anti-elite aggro/-Arcane Power, while Holy and Shadow carry so many more (and much more significant, in my opinion) +healing/+damage multipliers, and even -mana cost talents.
And don't let the haters get you down. =]
Q u o t e:
Open BG PvP and Arena skirmishes are not good examples of how to show that Priests survivability is "pretty good overall".
Q u o t e:
So, basically, you feel the priest is fine as long as you don't face well put together teams the higheryou go in the bracket? Well of course! If you had, you'd see it was "good luck doing anything at all" with some of the team makeups, and damage so high you can't heal through it even if you have a chance to spam gheal with a mortal strike permanently on the target.
Of course good luck getting free moments to cast since we have 0 escape mechanisms.