#106 - Feb. 17, 2011, 9:10 p.m.
Because this game should be about what YOU want amirite? I am sorry but like many others I will not be buying another card, when my time runs out, I am done.
No it's about balancing the game for millions of players and not making changes based purely on what some vocal members of the community ask for. This game has always been designed and created by Blizzard. We appreciate your feedback, we take it all in, but not getting your way does not mean we don't care about what you have to say. Game design is not a service industry.
To see what you wrote is just another reason why I will not continue, what you view as "whats best for the game" is only the things you like. Appealing to the CUSTOMER and CUSTOMER service is somthing you have lost your way in, like most companies that grow bigger than their britches.
I think that's a rather narrow view of the changes we make and what feeds into us making those changes. Player feedback is a big part of it, but it's not the only part, and to break it down to "you're not doing what I want so you're not listening to the players" is just not true.
first you make things easier by giving what used to be higher level spells to lower levels.
That was done to help introduce main class abilities along the leveling process instead of dumping them on them all at the end game, and give new players more time to use and get used to them. It wasn't to make things easier. Although I guess in a way it does, but not the way that I think you mean it does.
You made some mobs like the defias across from nothshire non agressive, you went out of your way to dumb it down and give more damage to lower levels, and then you turn around and say....meh lets make it harder and completly change the way the game is played. Why would you even think that changing what was a great formula around that it would be better?
I'm going to assume (hope) that this is not all about some quest mob changes. We made many questing improvements with Cataclysm, including new mechanics, fun interactive stories, a ton of quests that are more than simple collection quests, a better tutorial, and better moderated flow to help make the process of leveling not only more inviting to new players, but more exciting for old timers like me.
That is absolutely changing the old formula of what an MMO was five years ago, or what people expected of games when World of Warcraft was released, and we're extremely proud of the fact that we're continuously updating the game to keep it fresh.
I am sorry, but you all are NOT listening, you are letting it go in one ear and out the other, because you know what is best for us.
Again, I am sorry you feel that way. It's not true, we do listen, but it seems that in the cases you're describing, listening equals making the changes you want, even if we have good reason not to.