Hemo DPS Higher than Full Combat for Raids

#0 - Nov. 7, 2007, 10:59 p.m.
Blizzard Post
We've decided to let me try out hemo come the 2.3, our rogue CL expected me full math with a good build setup, so here's my build and setup to those who were wondering about hemo's raid potential.

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emo changes:

Damage done is %125
Physical damage done is 36
Charges reduced to 10

I came up with this build for raid:

http://www.wowhead.com/?talent=f0eboZ0eV0bVzxMZxrjo0hoo

It trades SS for Hemo so no SS boosting talents. Lack of Combat Potency is somewhat balanced out with hemo's redoced cost. So it only loses AR from the Combat tree, really.

Main finishers: SnD, Rupture (Serrated Blades + Mangle gives much more consistent and higher damage than Envenom without talents / Evis with all talents)

Taking Merciless Gladiator's Slicer with a 1400 AP rogue for example:

460 - 560 damage white

SS:
100 more damage with SS (560 - 660)
%16 damage with talents (650 - 770)

Hemo:
36 more damage with hemo debuff (500 - 600)
%125 of weapon damage (625 - 750)

With each 8 Hemo attacks, you make 7 SS attacks:

SS damage in total: 4550 - 5390
Hemo damage in total: 5000 - 6000

Single hemos hit for slightly lower, but in the long run it does more damage than SS.

So what you lose without full 41 point in combat is: AR and no dodge on finishers. AR is solved with (somewhat) prem, no dodge on finishers is the only weak point.

This all, summed up with +36 physical damage.

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5 minute fight = 300 seconds = 3000 energy

= 75 SS (48750-57750 damage)
= 85 Hemo (53125-63750)

2.6 speed weapon MH - 1.5 speed weapon OH, SnD up
151 MH attacks, 260 OH Attacks, 410 attacks in total

= 50 Combat potency (750 energy, 18 SS, 13000-15000)
= 410 Hemo charges used (15000)

In total:

SS: 72750 (high end potential)
Hemo: 78750 (high end potential)

Hemo self buff + weapon damage deals %8 more damage than specced SS.

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Math doesn't include SS - Hemo criticals (Favours over SS) or Windfury procs / Trinkets (which heavily favours hemo). That would over complicate the math imo.

As you can see, Hemo looks a little better on the paper for rogue's personal DPS, but it's also a great boost to everyone else (An example of a mutilate rogue gaining 80 more damage on a hemoed target, any fury war - rogue - shaman enjoying +36 damage)

Source on hemo changes www.worldofraids.com

I hope this helps anyone.
#58 - Nov. 9, 2007, 3:19 p.m.
Blizzard Post
I wanted to add a quick [blue tag] as there's some great, very detailed information in this thread.

I have also added this to the Subtlety builds section of the Informative and useful Rogue threads sticky:
http://forums.wow-europe.com/thread.html?topicId=305840938&sid=1