Guards and PVP

#0 - April 1, 2008, 11:50 p.m.
Blizzard Post
On a PVP server* guards should not cause a 10% durability loss.

Understanding that there are some areas that Blizzard does not want places to be dominated by a faction, the current state feels more of a punishment for trying to pvp... on a pvp server.

The guards by themselves with the massive amount of damage they do, to the knock back effect they give is enough. Also Guards are not players, so they have no accurate judgment on situations. More then once I have seen some one trying to help another player from getting zerged down by the opposite faction, and being punished by the guards. Other times I have seen people running back for the safety of the guards, but to be attacked by the guards.

For a pvper this current system can cause lots of gold loss in no time at all. Quite frankly, speaking for the people who enjoy world pvp, we would much rather spend the time enjoying the game, then farming gold to play the game.

The durability loss should be reduced, or removed.

Please take a look into this, thanks.
#3 - April 2, 2008, 12:04 a.m.
Blizzard Post
It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually.
#11 - April 2, 2008, 12:09 a.m.
Blizzard Post
Q u o t e:


Except usually it's a situation of.

Rogue ambushes Mage.
Mage frost novas.
Rogue vanishes.
Guards pwn Mage.

Fix their AI.
\

Don't frost nova.