#514 - Jan. 12, 2011, 8:59 p.m.
01/12/2011 12:17 PMPosted by
Glo Can you explain the nerf to serpent spread? How are 10 man raid guilds suppose to handle the sudden lose of viable aoe? If that change goes through we're going to need to bench raiders to bring aoe to fights like magmaw and chogall.
Frost DKs and Demo Locks were definitely doing too much AE damage on fights. We knew once we got those under control that Serpent Spread might be next. AE abilities of every class were nerfed coming into Cataclysm, yet when some players compare their AE damage to that of DKs, locks, and hunters, they were left scratching their heads. We don’t think Serpent Spread is as big a problem as those other abilities, and if we over-nerfed it, then we’ll back those changes out. If you've actually tested the changes and have feedback we definitely welcome it, or even proper theorycrafting by those with an abacus and slide rule, but just seeing a patch note and commenting on it isn't very helpful for us to get good feedback passed along.
I've given feedback to the devs before along the lines of "People don't like this" and then they have the audacity to ask "Why?" and me shrugging my shoulders somehow doesn't quite light a fire under them to act on it.
01/12/2011 12:10 PMPosted by
Nolath Would be awesome to get confirmation that Blizzard is the slightest bit aware that Dark Intent is a huge issue with the numbers Hunters are putting out considering being balanced around a buff from one class that can only be put on one person is insanely stupid.
We don't think Dark Intent is the problem. It's a nice bit of class synergy, but it doesn't make hunters useless without a lock, or OP with one.