Way rage is gained simply needs to be changed

#0 - Jan. 4, 2010, 7:46 a.m.
Blizzard Post
It's a glaring defect in gameplay. A tanking warrior's main way of gaining rage should not be damage taken.

It's happened before but now especially with Icecrown geared warriors in Heroics - they cannot perform abilities and effectively tank because their damage reduction and avoidance prevent getting enough rage.

And don't even think about trying to tank sub-80 instances.
#31 - Jan. 5, 2010, 4:10 a.m.
Blizzard Post
Rage is what playing a warrior is all about. When you don't want to have to worry about managing rage, you're saying you don't want to be limited by your class resource and just want to be able to hit whatever button you want whenever you want.

I will acknowledge (and have before) that being rage starved when you outgear an instance can be frustrating but that says more about the high levels of avoidance and the high amount of damage that can be blocked with great gear. We don't want warriors to have to downgrade their gear to tank older content. We don't think that means the rage mechanic needs to be thrown out the window though. The opposite should be true too, however. Rage shouldn't be an obstacle that you eventually overcome with enough gear. Managing rage should always be at the forefront of warrior (or bear druid) concerns.