Regional FlagFEEDBACK: Night Fae CovenantSource
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#1 - 2020/07/15 08:21:04 PM

UPDATED July 29

In the next Beta build, we’ve made some changes to the Night Fae’s Signature Ability, Soulshape. These changes are aimed at addressing the feedback we’ve heard from you, and echoed in our own playtesting, that Soulshape simply doesn’t feel powerful enough.

  • Flicker – Soulshape’s teleport effect – now teleports you 15 yards forward (up from 10 yards).
  • Activating Soulshape will now immediately cast Flicker, teleporting you and putting Flicker on cooldown.
  • Soulshape now increases movement speed by 50% (up from 30%).

We’ve also fixed a number of issues with how Soulshape interacts with Druid shapeshift forms. For Druids, Soulshape will now behave like a real shapeshift form. If a Druid is in Cat Form and activates Soulshape, their action bar will change to the default bar instead of remaining on the Cat Form bar. Additionally, Soulshape will remember what form the Druid was in when activated, and return them to that form when Soulshape ends (unless the Druid manually activates a different Shapeshift). In this example, when Soulshape expires or is canceled, the Druid would automatically go back to Cat Form.

Thank you for your feedback thus far! We look forward to hearing your thoughts on this update to Soulshape.

July 15

In this thread, we’re discussing all aspects of the Night Fae Covenant systems coming in World of Warcraft: Shadowlands.

Read more about the Night Fae Covenant in our July 10 blog update.

This initial post will be updated periodically throughout the Shadowlands test. Please check back here for information about further updates to this Covenant as they are made.

Thank you for your testing and feedback!


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#29 - 2020/07/29 05:25:15 PM

Greetings, friends of the Queen.

In the next Beta build, we’ve made some changes to the Night Fae’s Signature Ability, Soulshape. These changes are aimed at addressing the feedback we’ve heard from you, and echoed in our own playtesting, that Soulshape simply doesn’t feel powerful enough.

  • Flicker – Soulshape’s teleport effect – now teleports you 15 yards forward (up from 10 yards).
  • Activating Soulshape will now immediately cast Flicker, teleporting you and putting Flicker on cooldown.
  • Soulshape now increases movement speed by 50% (up from 30%).

We’ve also fixed a number of issues with how Soulshape interacts with Druid shapeshift forms. For Druids, Soulshape will now behave like a real shapeshift form. If a Druid is in Cat Form and activates Soulshape, their action bar will change to the default bar instead of remaining on the Cat Form bar. Additionally, Soulshape will remember what form the Druid was in when activated, and return them to that form when Soulshape ends (unless the Druid manually activates a different Shapeshift). In this example, when Soulshape expires or is canceled, the Druid would automatically go back to Cat Form.


Thank you for your feedback thus far. We look forward to hearing your thoughts on this update to Soulshape.


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#77 - 2020/08/20 12:20:41 AM

We’ve opened a new thread for feedback focused on how the Covenant and class abilities affects your chosen class/spec.

Thank you for participating!


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#147 - 2020/10/01 04:59:17 PM

We’ve seen some questions recently about inconsistencies with abilities that cancel Soulshape and abilities that are usable during Soulshape without cancelling it. This is a work in progress.

The design intention here is that Soulshape should behave similarly to a Shaman’s Ghost Wolf, or a Druid’s Travel Form – all activated abilities should cancel Soulshape, with a few exceptions. When work is complete, Shaman or Druid abilities that do not already cancel Ghost Wolf / Travel Form should not cancel Soulshape. Another example to follow is Glide for Demon Hunters.

As of this latest build of the Shadowlands Beta, Death Knight, Demon Hunter, and Druid abilities are set up appropriately, with the exception of some PvP talents. We’ll make this behavior consistent across the remaining classes in future builds.


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#154 - 2020/10/01 05:44:27 PM

This is a bug that we’re fixing as soon as possible.

Also a bug: Death Knights might see a strange error message (“Must be in Undead”) if you try to cast abilities in Soulshape right now. We’ll get that fixed.