Regional FlagFEEDBACK: Rogue Class ChangesSource
avatar
Community Manager
Target Source
#1 - 2020/04/09 05:51:55 PM

Updated August 19

In this week’s build, Subtlety Rogue gains a familiar name as a new passive talent, Premeditation.

This talent allows the Rogue to skip a step during their opening onslaught, by providing Slice and Dice when Shadowstrike strikes a target from Stealth.

Outlaw Rogues will also see a familiar friend return in their talent tree. Dreadblades delivers a mighty strike to your enemy, and invokes the memory of the Legion Artifact active by causing combo point generating abilities to fill the Rogue’s combo points while active, but at the similar cost of their health when using these cursed combo points on finishing moves.


April 9

In this thread, we’re discussing Rogue class changes coming in World of Warcraft: Shadowlands.

Read more about initial class changes in the World of Warcraft blog.

This initial post will be updated periodically throughout the Shadowlands test. Please check back here for information about further updates to this class as they are made.

Thank you for your testing and feedback!


avatar
Community Manager
Target Source
#101 - 2020/08/19 07:55:25 PM

In this week’s build, Subtlety Rogue gains a familiar name as a new passive talent, Premeditation.

This talent allows the Rogue to skip a step during their opening onslaught, by providing Slice and Dice when Shadowstrike strikes a target from Stealth.

Outlaw Rogues will also see a familiar friend return in their talent tree. Dreadblades delivers a mighty strike to your enemy, and invokes the memory of the Legion Artifact active by causing combo point generating abilities to fill the Rogue’s combo points while active, but at the similar cost of their health when using these cursed combo points on finishing moves.


avatar
Community Manager
Target Source
#143 - 2020/08/26 10:27:34 PM

To increase the impact of “Mortal Wounds” and similar healing reduction effects in PvE situations, we’re doubling the magnitude of these effects against non-player enemies. The value of these effects will remain the same against players.

Warrior, Hunter, Monk

  • Mortal Wounds now reduces healing taken by 50% (25% against players).

Rogue

  • Wound Poison now reduces healing taken by 8% per stack (4% against players).

Warlock

  • Mortal Cleave/Legion Strike now reduces healing taken by 20% (10% against players).