Class Balance Changes – February 26, 2020

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Community Manager
#1 - Feb. 24, 2020, 4:25 p.m.
Blizzard Post

We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 26 in this region):

Classes

  • Druid Restoration
    • Rejuvenation now costs 10% base mana (from 10.5%).
    • Efflorescence now costs 17% base mana (from 21.6%).
    • Tranquility direct healing increased 11%.
      • Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
  • Hunter Marksmanship
    • Damage of all abilities increased by 5%.
  • Monk Windwalker
    • Damage of all abilities increased by 5%. Damage unchanged in PvP.
  • Mage Frost
    • Damage of all abilities increased by 5%.
  • Shaman Enhancement
    • Damage of all abilities increased by 3%.
  • Warlock Demonology
    • Damage of all abilities increased by 5%.

Player vs. Player

  • Tank Specializations
    • Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
  • Death Knight
  • Unholy, Frost
    • Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
    • Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
  • Blood
    • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
    • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
  • Mage
  • Frost
    • Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Fire
    • Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Arcane
    • Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
  • Warlock
  • Affliction, Destruction
    • Demon Armor now increases Stamina by 5% (was 10%).
    • Demon Armor now increases Armor by 90% (was 150%).
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Community Manager
#12 - Feb. 25, 2020, 4:14 p.m.
Blizzard Post

I’ve updated the OP above with three further adjustments:

  1. Windwalkers will not have their damage increased in PvP situations.
  2. For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  3. For Blood DKs, Death Strike healing is being taken down to 19% in PvP.