Regional FlagWoW Classic Hotfixes -- Updated May 5Source
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Community Manager
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#1 - 2019/11/12 06:47:42 PM

Hotfixes

WoW Classic
May 5, 2020

  • Players will now receive a raid lockout warning instead of immediately accepting a raid lockout when entering Zul’Gurub with a party member who has defeated Gahz’ranka.
  • Fixed a bug that prevented players from receiving the correct amount of Cenarion Circle reputation from killing the Abyssal High Council while in a raid.

Hotfixes

WoW Classic
April 28, 2020

  • In the Americas region, battleground holidays now start at the same time for all realms.
    • Developers’ notes: While this is a change to how original WoW worked, with battlegroups of realms including only realms that were in the same time zone, it allows us to treat US-East and US-West realms as a single battlegroup for the purposes of matchmaking. Players on US-East realms will now begin and end their battleground holidays three hours later than before.
  • Players can now undelete characters on locked realms, if the character is available for undeletion.
  • Fixed a bug that could sometimes cause fewer than all four Dragons of Nightmare to spawn as intended.
  • Many item enchantments now stack with certain items that provide an identical buff.
  • Many item enchantments that previously took up a hidden buff slot no longer consume a hidden buff slot.

Hotfixes

WoW Classic
April 15, 2020

  • The exit portals for Arathi Basin and Alterac Valley have been disabled.

WoW Classic
March 9, 2020

  • Characters under level 30 can no longer enter Maraudon by using the Scepter of Celebras.

WoW Classic
March 5, 2020

  • The Item Restoration self-service system now retains information on disposed of Uncommon and Rare quality items for 30 days (was 7 days for Uncommon quality items, 15 days for Rare quality items). This hotfix is not retroactive and will not apply to any items for which the retention period has already expired.

WoW Classic
February 24, 2020

  • Razorgore the Untamed now only saves players to the raid instance if defeated after the eggs have been destroyed.

WoW Classic
February 18, 2020

  • Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground.

WoW Classic
February 12, 2020

  • Blackwing Lair
    • Razorgore the Untamed
      • Fixed an issue where Nefarian’s troops would sometimes continue attacking the group after Razorgore’s eggs were destroyed.

WoW Classic
February 11, 2020

  • Battleground scoreboards no longer list the enemy team until your entire team has clicked Enter Battleground. The scoreboard remains visible for everyone once the battleground has started.

WoW Classic
January 27, 2020

  • Quest credit for “Elune’s Blessing” should now be granted more consistently.

WoW Classic
January 24, 2020

  • Players in Alterac Valley with the Honorless Target buff will no longer grant loot.

WoW Classic
January 14, 2020

  • Alterac Valley
  • Spirit Guides in the starting caves now apply Honorless Target to the players they resurrect.

WoW Classic
January 7, 2020

  • Somnus will no longer become stuck evading when he is kited a great distance.
  • Fixed a bug that caused /stopattack and /startattack macros to pause the swing timer (rather than reset it) when used with abilities such as Slam.

Hotfixes

WoW Classic
December 20, 2019

  • [With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.

November 22, 2019
WoW Classic

  • The appropriate “Membership Card Renewal” quests will now be available to players who swap their Engineering specialization.
  • Fixed an issue that sometimes prevented enemies from dropping threat on Rogues after they used Vanish.
  • The in-game combat log radius has been fixed, and now only displays information for units that are within 50 yards of the player.
    • Developers’ note: This change better reflects the original behavior of WoW 1.12, and should eliminate the ability for addons to extend players’ senses and detect enemy actions at a greater distance than intended. This fix does not affect text logs that the game outputs for raid parses.

November 13, 2019
WoW Classic

  • The Windsor’s Frenzy buff is again properly restricted to the small area around Marshal Windsor.
    • Developers’ note: This correction restores the buff’s functionality to its original 1.12 behavior.

November 12, 2019
WoW Classic

  • The guards in Gadgetzan, Booty Bay, and Everlook now have a significantly longer range on their ranged attacks.
    • Developers’ note: We’re seeing some players attack others by abusing line-of-sight rules in Gadgetzan. This disruption is against our Terms of Service (as it was in 2006) and we’re taking action against players who exploit this game mechanic. While this new range differs slightly from orginal WoW 1.12, it better enforces the authentically intended consequence of PvPing in a goblin city by challenging the attacker to fight, die, or escape the guards.
  • The Discombobulator Ray will now correctly dismount mounted enemy players.
  • Abilities that provide a damage increase to the next auto attack (e.g. Heroic Strike and Raptor Strike) will now properly break crowd control effects if the ability was queued before the crowd control was applied.
  • Corrected an issue that prevented pets from attacking a target who entered stealth after the Attack command is used.
  • Corrected an issue with the Gnomish Cloaking Device that caused it to incorrectly drop the player from combat when used.

November 8, 2019
WoW Classic

  • Guards will now correctly be more willing to assist players in PvP combat who have Friendly or higher standing with them. However, they will continue to not assist players with Neutral standing.
  • Corrected an issue that was causing Onyxia to fail to clear the threat of the primary target of her Fireball ability.

October 22, 2019
WoW Classic

  • Fixed a bug that caused creatures such as Solenor the Slayer to misbehave when pursuing the player. Groups of creatures that commit to combat as a group will now all continue to pursue whenever any one of them are struck by a player attack or ability.

October 16, 2019
WoW Classic

  • The buffs obtained from the guards in Dire Maul North after completing a tribute run will no longer stack.

Blog post with all WoW hotfixes:


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Community Manager
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#81 - 2019/11/14 01:48:14 AM

OP updated!


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Community Manager
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#101 - 2019/12/20 05:35:44 PM

I’ve updated the OP here with a new hotfix that is subsequent to previous bug fixes on Reckoning. Please note that this new fix is waiting on realm restarts, which for most realms will occur as usually scheduled next week.

WoW Classic

  • [With realm restarts] Paladins should no longer lose stacks of Reckoning if they are not facing their target or are out of range to attack the target when the Reckoning stacks are gained.

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Community Manager
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#108 - 2020/01/07 06:51:32 PM

I’ve updated the OP here with recent Classic hotfixes:

January 7, 2020

  • Somnus will no longer become stuck evading when he is kited a great distance.
  • Fixed a bug that caused /stopattack and /startattack macros to pause the swing timer (rather than reset it) when used with abilities such as Slam.

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Community Manager
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#135 - 2020/01/15 06:16:26 PM

I’ve updated the OP, and edited the wording of the latest hotfix:

Alterac Valley

  • Spirit Guides in the starting caves now apply Honorless Target to the players they resurrect.

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Community Manager
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#149 - 2020/01/28 04:01:41 AM

Updated with today’s hotfix.


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Community Manager
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#167 - 2020/02/11 06:45:51 PM

I’ve updated the OP with a recent hotfix:

  • Battleground scoreboards no longer list the enemy team until your entire team has clicked Enter Battleground. The scoreboard remains visible for everyone once the battleground has started.

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Community Manager
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#183 - 2020/02/18 05:23:53 PM

I’ve updated the OP here with a fix that went live with maintenance earlier this morning:

WoW Classic

  • Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground.

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Community Manager
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#197 - 2020/03/10 02:27:25 PM

The OP in this thread is updated.


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Community Manager
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#229 - 2020/04/16 05:06:53 PM

I’ve updated the OP here with:

April 15, 2020

  • The exit portals for Arathi Basin and Alterac Valley have been disabled.

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Community Manager
Target Source
#232 - 2020/04/28 04:37:33 PM

I’ve updated the OP with:

Hotfixes

WoW Classic
April 28, 2020

  • In the Americas region, battleground holidays now start at the same time for all realms.
    • Developers’ notes: While this is a change to how original WoW worked, with battlegroups of realms including only realms that were in the same time zone, it allows us to treat US-East and US-West realms as a single battlegroup for the purposes of matchmaking. Players on US-East realms will now begin and end their battleground holidays three hours later than before.
  • Players can now undelete characters on locked realms, if the character is available for undeletion.
  • Fixed a bug that could sometimes cause fewer than all four Dragons of Nightmare to spawn as intended.
  • Many item enchantments now stack with certain items that provide an identical buff.
  • Many item enchantments that previously took up a hidden buff slot no longer consume a hidden buff slot.

avatar
Community Manager
Target Source
#252 - 2020/05/05 06:20:04 PM

May 5, 2020

  • Fixed a bug that prevented players from receiving the correct amount of Cenarion Circle reputation from killing the Abyssal High Council while in a raid.

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Community Manager
Target Source
#255 - 2020/05/05 09:35:38 PM

May 5, 2020

  • Players will now receive a raid lockout warning instead of immediately accepting a raid lockout when entering Zul’Gurub with a party member who has defeated Gahz’ranka.