Regional Flag[Bug] Instant attack normalizationSource
avatar
Ekbert
Target Source
#1 - 2019/06/16 02:09:42 PM

Extensive testing on the AV beta realm (build 30786) has revealed a critical bug with instant attack normalization. It seems that all weapon types (including ranged weapons) are using Legion normalization multipliers instead of vanilla ones.

Legion multipliers

https://www.reddit.com/r/wow/comments/6xohkh/since_73_standard_attackspeed_across_every_weapon

Vanilla multipliers

https://web.archive.org/web/20061013154236/http://www.worldofwarcraft.com:80/patchnotes/patch1p8.html

https://web.archive.org/web/20061013154151/http://www.worldofwarcraft.com/patchnotes/patch1p10.html

Summarized in the following table for reference:

Weapon type Vanilla multiplier Legion multiplier
Two-handed 3.3 3.6
One-handed 2.4 2.6
Dagger 1.7 1.8
Ranged 2.8 3.0

We tested every weapon type and noted the expected damage range vs. the measured one. The results are fairly conclusive and show that all weapon types (including ranged weapons) are using the modern multipliers instead of the vanilla ones.

I am including an example of one of the test results for 2H weapons:

  • Class: Warrior
  • Attack power: 692
  • Weapon: Doombringer, 2H Sword, 2.80 Speed, 115-173
  • Damage range (3.3): 692/14*3.3+[115…173] = ~278-336
  • Damage range (3.6): 692/14*3.6+[115…173] = ~292-351
  • Mortal Strike (Rank 3, 135 bonus damage, 111 hits)
    • Expected range (3.3): ~413-471
    • Expected range (3.6): ~427-486
    • Measured range: 428-484
  • Whirlwind (Weapon damage, 157 hits)
    • Expected range (3.3): ~278-336
    • Expected range (3.6): ~292-351
    • Measured range: 293-350

The complete test breakdown and results can be found here:

https://github.com/magey/classic-warrior/issues/20

-magey


avatar
Quality Assurance Lead
Target Source
#7 - 2019/06/21 11:38:51 PM

Hi All,

Thanks for the diligent testing and attention to detail on this issue. This is indeed a bug, but our developers have identified a fix and it is in testing now. We are hoping that this fix will make it to our Beta realms very soon.

Thanks all!