Regional FlagBlizz Stop Punishing Players Who Have Dual RolesSource
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Nevermindya
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#1 - 2018/11/28 08:22:43 PM

Players that switch between tank and dps find their azerite armor reforge can become excessively expensive. So the question is why does blizz punish those who want to be both? Right now it would cost 640g to reforge one item. Why blizz; Would it not be better for players to respect gear often? Being locked to on spec gear is closing opportunities. Sometimes Tank and Healers need a break. Tanks don’t really work in pvp because of the nerf on damage. Healers get harassed for players dying, even though they cant heal everyone. It should be easy and cost effective to switch; not this accelerating cost for multiple reforging. 640g is way beyond excessive considering it starts off at 5g then doubles every time a player reforges. This is not the first post on this issue nor do I think it will be the last. So why is blizz devs punishing those who have multiple play styles? I think it shows the skill of a players to be able to play all specs. The ability to fit the need of a group should not be punish but celebrated. With current azerite powers, when players switch from dps to tank or dps to healer they lose ring functions without reforging or carrying 2 or more gear sets in their bags. Why not just create gear the switches between specs?


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Community Manager
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#16 - 2018/11/28 08:54:36 PM

I just keep a separate set for my other spec(s) since the pieces tend to be better for one or the other. So while I may be a little worse since I’m not perfectly itemized for one, once I organized things I had no issues switching roles.

At least I don’t have to have a giant pile of items to swap to like I did in the past.


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Community Manager
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#95 - 2018/11/29 12:39:13 AM

I do this as well. I keep a set for each spec even though I’m likely to only ever use two.

It’s by no means ideal at least from my perspective, but I just treat it like we’ve always done in the past with managing multiple sets. So to be honest I notice very little difference gear maintenance wise other than having to figure out which pieces are better offspec wise when it comes to Azerite traits as its a spec I don’t prioritize as much as my main spec.

It’s definitely a downside to the system and I think we can all agree on that but I don’t see it as a major issue.

If you’re trying to keep using the same pieces for two specs and you’re not liking the cost to reforge them, then you should rethink how you’re handling the pieces and the system itself. You’re supposed to keep multiple items for different setups with different traits. I’ve reforged maybe 3 or 4 times this entire expansion so far while maintaining the ability to play all 3 roles of my class and keeping gear for those specs.


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Community Manager
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#106 - 2018/11/29 12:54:42 AM

I care about the traits but if a hotfix makes what I have worse and something I tossed better AND it’s not just a tiny difference then I’ll just restore that item. This has only happened a couple of times over many years of playing. I also have bank space and often pile up things I feel are important until I sort through them and then do a mass bank-space-cleansing.

A lot of changes just come with patches though and that likely means new gear, new sources, and higher level stuff so unless it’s a huge deal I’ll just get the new stuff.


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Community Manager
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#151 - 2018/11/29 02:21:04 AM

I can see what you are saying that you feel there is more pressure to keep the gear but I don’t feel it’s too different from the past. If I was aiming to min-max in all situations then I’d expect to be hanging on to more gear but as I mentioned earlier if there is only a small to tiny percentage difference then I stick with one and clear up the space. Do you keep gear even if it’s a .1% difference? Where is the breaking point for your play style? With the current 30 slot bags that are available, how much empty space do you tend to have?

And something that isn’t directed at you Xoja but some others seem to just be asking for why we are okay with needing multiple pieces per slot at all and creating ‘clutter’. This is my personal stance, but I’d say it feels like just a part of an MMO in that some items are better than others. If we were to simplify it we could just remove stats and have items that are ‘average’, ‘good’, or ‘best’. If the item is ‘best’ it’s the best, period. Then that item can degrade to ‘good’ when a new ‘best’ is available from new content. This would cover the bag clutter and simplify things but I don’t think it’d feel fun.


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Community Manager
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#157 - 2018/11/29 02:34:41 AM

How would you treat a piece of gear that has like heavy crit and is far and away the best for one spec and definitely the worst for another?


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Community Manager
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#162 - 2018/11/29 02:40:23 AM

Azerite gear still comes some benefit even if 1 trait isn’t active.

So at a base level you feel the system is just too complicated and it would better to simplify it?


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Community Manager
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#166 - 2018/11/29 02:42:19 AM

Sometimes you make a mistake. Sometimes a piece drops that is great for one spec and you can respec something you have to work for another. Have you run into these situations at all? Or something else?


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Community Manager
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#168 - 2018/11/29 02:43:40 AM

We appreciate your input and while we may not completely agree at times, it definitely helps to understand where you are coming from. :slight_smile:


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Community Manager
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#176 - 2018/11/29 02:49:38 AM

It does get high if you are changing a lot for sure. The highest amount I ever paid was like 20 gold I think? Usually it’s at the 5g amount though. Does that feel high or am I missing something here?


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Community Manager
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#413 - 2018/12/01 12:28:46 AM

Only if you change them in rapid succession. I have most of the fishing achievements, I am patient. :slight_smile: I also just kept replacing gear for several weeks so it didn’t seem worth it to commit to anything. That said, obviously we agreed things felt a little rough and that’s why the new gear coming in Tides of Vengeance will be a bit different.

Not everything is meant to be the same system. This is a different system. Similar in some ways to powering up separate artifact weapons, but different. While I mentioned we could simplify gearing and take all thought out of it, having some complexity for people to figure out, organize, and decide what is best for them is probably a good thing.


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Community Manager
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#416 - 2018/12/01 12:51:51 AM

We tend to do different things from expansion to expansion. This results in some things being better than others but we tend to want to avoid feeling like “yup, this is the best and only way to do it” and then doing the same thing for the next decade.


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Community Manager
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#418 - 2018/12/01 01:03:52 AM

Hopefully some of the information in this thread helps form a plan for gathering and using the new gear when it’s out.

I feel like that’s going off the path a bit. I have been doing that for a long time due to trinkets, comparing set bonuses to item level, and deciding the value of secondary stats for each spec. How is this different for you now?