Players that switch between tank and dps find their azerite armor reforge can become excessively expensive. So the question is why does blizz punish those who want to be both? Right now it would cost 640g to reforge one item. Why blizz; Would it not be better for players to respect gear often? Being locked to on spec gear is closing opportunities. Sometimes Tank and Healers need a break. Tanks don’t really work in pvp because of the nerf on damage. Healers get harassed for players dying, even though they cant heal everyone. It should be easy and cost effective to switch; not this accelerating cost for multiple reforging. 640g is way beyond excessive considering it starts off at 5g then doubles every time a player reforges. This is not the first post on this issue nor do I think it will be the last. So why is blizz devs punishing those who have multiple play styles? I think it shows the skill of a players to be able to play all specs. The ability to fit the need of a group should not be punish but celebrated. With current azerite powers, when players switch from dps to tank or dps to healer they lose ring functions without reforging or carrying 2 or more gear sets in their bags. Why not just create gear the switches between specs?