Regional FlagChain Heal changes in the PTRSource
Target Source
#1 - 2018/10/17 07:48:00 PM
The changes to Resto Shama in the PTR is CHAIN HEAL CENTRIC.

State of raid healing classes in the PTR:

- Disc has a 5% nerf on their atonement.
- Holy and MW remains the same.
- Note that Holy got a 4% FLAT HEALING BUFF A FEW DAYS AGO at the cost of +5% mana cost on Binding Heal (their spammable raid healing spell that heals 2 targets + the priest).
- Tranquility nerfed. Some healing transferred to Wild Growth buff.

Italics = OLD

- Chain Heal Heals the friendly target for [ 105% [ 140% of Spell Power ], then jumps to heal the most injured nearby party or raid members. Healing is reduced by 15% after each jump. Heals 3 total targets then jumps to 2 most injured nearby allies. Healing is reduced by 30% with each jump. Shaman - Restoration Spec. Shaman - Restoration Spec. 25% of Base Mana. 40 yd range. 2.5 sec cast.
- High Tide Chain Heal bounces to 1 additional targets, and its falloff with each bounce is reduced by half Every X mana you spend brings a High Tide, making your next 2 Chain Heals heal for an additional 20% and not reduce with each jump.

Edit: X=40,000 as of oct 24

- Chain heal buffed roughly 33%
- High Tide talent no longer increases chain heal bounce.
- High Tide still a passive. Removes fall off penalty of Chain Heal and increases your next 2 Chain Heals by an additional 20% (after spending 30k mana, lasts 15 seconds)

Game Designer
Target Source
#7 - 2018/10/17 09:38:00 PM
Just to avoid any confusion that may be occurring due to tooltips on PTR:

  • Chain Heal's base functionality is unchanged, other than receiving a large healing increase (roughly speaking, baking in most of the value of the previous High Tide).
  • High Tide is redesigned, but is still a passive--the mana cost in the tooltip header is an error.

Brief context: as a passive buff to every Chain Heal, High Tide was putting it in an awkward position where the base skill wasn't very prominent in the toolkit if you used other talents. The goal here is to both put Chain Heal back on the map while using Ascendance or Wellspring in any type of content, and also provide a talent option which allows for strong moments centered around very large Chain Heals.

Usual PTR disclaimers: still under iteration, open to feedback, not necessarily tuned.

Game Designer
Target Source
#58 - 2018/10/19 02:08:00 AM
Quick update: the buff will have a longer duration in the next build. It is intended to be less of a "press button when it lights up" proc, and more something you can plan to use. This also should take stress off of knowing exactly when it will trigger (which is not something we want the talent to be about micromanaging).