We’re working on a round of PvP balance adjustments, to be applied the morning of Monday, September 24. Here are the changes we have planned:
Items- Big Red Button’s damage reduced by 25% against enemy players.
Death Knight- Unholy
- Last Surprise (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Druid- The healing of Rejuvenation, Swiftmend, and Wild Growth provided by Restoration Affinity is reduced by 30% when engaged in combat with enemy players.
- Regrowth healing reduced by 25% for non-Restoration Druids when engaged in combat with enemy players.
- Feral
- Raking Ferocity (Azerite Trait) effectiveness reduced by 50% when engaged in combat with enemy players.
- Restoration
- Grove Tending (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
- Focused Growth (PvP Talent) reduces the mana cost of Lifebloom by 15% (was 40%).
- Focused Growth (PvP Talent) increases the healing of Lifebloom by 15% (was 25%).
- All Restoration Druid healing reduced by 10% when engaged in combat with enemy players.
Hunter- Beast Mastery
- Damage done by the Hunter’s pet reduced by 18% when engaged in combat with enemy players.
- Survival
- Latent Poison (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
Monk- Mistweaver
- Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
Paladin- Holy
- Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
Priest- Discipline
- Mana regeneration reduced by 20% when engaged in combat with enemy players (was 30%).
- Focused Will decreases damage taken by 10% per stack when engaged in combat with enemy players (was 20%).
Shaman- Restoration
- Surging Tide (Azerite Trait) effectiveness reduced by 25% when engaged in combat with enemy players.
- Spirit Link (PvP Talent) mana cost increased by 50%.
- Spirit Link (PvP Talent) now has a 1.5 second cast time.
- Spirit Link (PvP Talent) redistributes 25% damage, down from 35%.
- Rippling Waters (PvP Talent) healing reduced by 33%.
- Riptide healing reduced by 15% when engaged in combat with enemy players.
Elemental
- Lava Shock (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
Warrior- Arms
- Lord of War (Azerite Trait) effectiveness reduced by 55% when engaged in combat with enemy players (was 40%).
- Defensive Stance reduces damage dealt by 20% when engaged in combat with enemy players (was 10%).
Note that we’re planning another round of balance updates for the near future after this round, which will include changes for other specs (including Warlock and Death Knight).