Regional FlagPvP Hotfix for pvp 8/1Source
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Kadne
Target Source
#1 - 2018/08/02 12:27:00 AM
https://us.battle.net/forums/en/wow/topic/20766807207

The following hotfixes have been applied to beta, and will be added to the live game later this week. We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

We appreciate all the feedback that has been generated from testing out the combination of Azerite Traits, Talents, Enchants, and Gearing options found on Gladiator's Sanctum.

In these hotfixes, we've targeted specs that are currently over-performing in certain PvP situations. Instead of reducing the overall damage that specializations such as Assassination Rogues and Marksmanship Hunters deal in PvP, we've chosen to reduce some of the talents and abilities that can contribute to high damage burst windows.

Changes to specializations in Battle for Azeroth have increased the power of specific PvP Talents. Restoration Druids in particular gained a large increase to Lifebloom in Battle for Azeroth, so we have in turn reduced the overall power of Focused Growth.

Racial Abilities

Light's Judgment deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)
Light's Reckoning deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)

Death Knight

Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).

Frost
Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
Unholy
Wandering Plague damage reduced by 50%.
Necrotic Strike's Necrotic Wound healing absorption reduced by 33%.
Virulent Plague deals 25% less damage when engaged in combat with enemy players.
Virulent Explosion deals 25% less damage when engaged in combat with enemy players.

Druid

Restoration
Focused Growth reduces the mana cost of Lifebloom by 40% (was 60%).
Focused Growth increases the healing of Lifebloom by 30% (was 50%).

Hunter

Beast Mastery
Dire Beast: Hawk damage reduced by 40%.
Marksmanship
Double Tap's effects are reduced by 50% when engaged in combat with enemy players.
Careful Aim increases Aimed Shot damage by 33% when engaged in combat with enemy players (was 50%).
Aimed Shot deals an additional 25% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
Streamline increases the duration of Rapid Fire by 2 seconds when engaged in combat with enemy players (was 3 seconds).

Monk

Windwalker
Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Priest

Shadow
Edge of Insanity now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue

Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
Death from Above increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).

Assassination
Fixed a bug that caused Creeping Venom's duration to be refreshed to a longer duration than intended.
Creeping Venom's damage has been reduced by 50%.
Deadly Poison deals 20% less damage when engaged in combat with enemy players.
Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
Garrote deals 20% less damage when engaged in combat with enemy players.
Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
Outlaw
Plunder Armor reduces the target's max health by 10% (was 15%).
Plunder Armor increases the Rogue's max health by 10% (was 15%).
Thick as Thieves increases the damage you and your Tricks target deal by 10% (was 15%).
Subtlety
Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman

Restoration
Spirit Link now redirects 35% damage to the team (was 50%).
Spirit Link's mana cost has been increased by 12.5%.
Spirit Link reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.
OOOUUUCCCH

avatar
Game Designer
Target Source
#16 - 2018/08/02 02:03:00 AM
Just want to highlight this part the post:
We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

Carry on...