#1 - May 25, 2018, 12:05 a.m.
Disclaimer: I do know there is another thread but the OP is not updating it with relevant information. If someone has a suggestion that we can agree needs to be changed/fixed I will update this thread as often as I can.
Defensives
Death Knights have realistically two defensive abilities, Icebound Fortitude and Anti-Magic Shell. Both of these talents during BFA are nerfed to such a weak state that they might as well not exist. The traits from the Artifact Weapon really made our defensives useful and fun. Without those traits we are somehow the Harbingers of Frost who can almost not take a stubbed tow without dying.
We either need more defensives or for them to be bolstered passively like they are currently in Legion.
Rotation
Frost is lacking something that most if not all specs have which is thought behind its rotation/spell priority. When you're playing on either Live or on Beta all you are doing is pressing Remorseless Winter, Obliteration and Pillar on cooldown followed by spending runes on Obliterates and runic power on Frost Strike with the occasional Rime mixed in. This offers gameplay interaction on the levels of Getting Over It where your only mechanic is spinning your mouse in a circle. Does it function and allow you to complete the game? Sure. But there is almost no gameplay interaction.
Talents
56: The Frost Strike Row
This row has a talent that is only used at the beginning due to low haste (Icy Talons). A talent that functions decently, albeit very boring (Runic Attenuation). And a talent that is only chosen due to our current Tier Bonus (Shattering Strikes).
While Icy Talons always has a place at the start of the expansion due to low haste, the only way to make it work well past that is to buff it over time which you would just need to nerf again with another expansion. It needs work.
Runic Attenuation is boring and will always have some place throughout an expansion but there is no gameplay change occurring because of this talent.
Shattering Strikes is an entertaining mechanic because you need to watch the stacks as to not waste them but it just wont last without the tier set bolstering how many stacks we gain.
Potential change to this row could be adding in an AOE spender like Unholy has that is more fitting to the Frost aesthetic.
57: The Resource Row
This row feels like it wants to help you manage your resources as a DK but doesn't hit the mark with at least two of the talents.
Freezing Fog has on place in this row and needs to go. It's boring, uninspired, filler talent that doesn't fit the theme of the other two talents at all.
Murderous Efficiency is actually a very decent talent. It's gameplay is a little RNG but reliable at 50% and makes the spec more fluid, may need to become baseline.
Horn of Winter offers the same function that Icy Talons does in the sense that we will want to use this only in early expansions due to low haste/resource regeneration.
58: The Crowd Control Row
This row clearly is meant to give you CC but fails to do so in a meaningful way with it's useless talent (Abomination's Might), it's nerfed talent (Winter is Coming), and a decent CC that is better suited for PVP (Blinding Sleet).
No one takes Abomination's Might as far as I am aware. It's low chance to function on a single target ability that requires two runes is a poor design and offers little to no value.
Winter is Coming was fine as a talent if you took away the requirement of Pillar and left it as a stun. We are FROST Death Knights and we now have no AOE stun which makes us more useless than before in things like M+.
Blinding Sleet is a functionally good talent but it is much better suited in a PVP situation than a raid or even M+ situation
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