#1 - May 19, 2018, 4:20 a.m.
PLEASE REFER TO THE BLUE POST IN THE COMMENTS. POSTS PRIOR TO THE BLUE POST IN THIS THREAD MAY NO LONGER BE RELEVANT TO THE CURRENT STATE OF FURY WARRIOR DESIGN AND BALANCE.
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Following the revamp for Fury Warrior that has hit the Beta servers I am amending my original posts in this thread. While I believe there is room for improvement, I also believe that this incarnation of Fury Warrior is considerably more 'complete' than the it's predecessor which consisted of Legion design minus any of our Artefact and Legendary bonuses.
A quick summary of the changes (May 25th):
- - Enrage has been reworked. It now provides a flat 25% haste and 10% movement speed bonus. It's unclear at this time how this scales with our mastery. On the Beta currently Mastery still provides a flat +X% damage increase while enraged. However the duration of enrage is back to 4 seconds and appears to have that duration increased with Mastery(?). Unclear about this at this time. Could be a bug or some other unintended interaction.
- Enrage is now proc'd by rampage and a flat 30% chance to enrage when casting BT.
- Rage generation is significantly higher
- RB is reworked to have 2 charges and chance for resetting the cool down and no longer required enrage to be cast
- Execute now generates 20 rage but has a 6 second CD
- Recklessness is now 1.5min CD and doubles the rage generation of abilities used during Recklessness. It also provides 20% critical strike chance.
- No longer takes additional damage from Enrage, but also loses bonus 15% HP from Titan's Grip.
A quick summary of the changes (May 31st):
- The lv 45 talent row is designed to 'speed up the rotation'. Talents have been changed to Inner rage (moved from lv 90), Sudden Death and Furious Slash. Inner rage reduces the recharge time on Raging Blow, Sudden Death reset the CD of execute and make it available above 20% and Furious Slash has the old Frenzy baked into it.
- Massacre has been changed to allow Execute at 35%
- The lv 90 row has been reworked into an 'AoE' row. Talents have been changed to Bladestorm, Dragon Roar and Meat Cleaver. Bladestorm has it's duration changed to 3seconds on a 1min cd. Dragon Roar has been reworked to be more like Odyn's Fury. Meat Cleaver buffs WW and the old Meat Cleave buff still exits but has simply been renamed to 'Whirlwind' for simplicity.
- The lv 100 row modifies or adds damage bonuses. Talents have been changed to Reckless Abandon, Anger Management and Siegebreaker. RA is unchanged and AM is the same as always. Siegebreaker is very similar to Colossus smash.
There are a slew of minor changes and talent tweaks. I recommend everyone familiarise themselves with all of these. I will not state them here as this will make the post too long.
To follow the original format of the thread I will post what I think is good and bad about the spec and then talk about talents and abilities that are weird or need improvement.
THE GOOD:
- - Retains the core structure of building rage with BT and RB and spending rage on Rampages
- The Whirlwind cleaving buff is more engaging than just spamming WW in sustained AoE scenarios
- Rage generation means we cast Rampage a lot more often
- We can now generate Rage while AoEing through WW which makes cleaving Rampages much more viable
- We have a lot of haste built into the spec base line now which gives us our fast and furious class identity even at low levels of gear.
THE BAD:
- - Still reliant on talents such as Bladestorm to do competitive AoE, although now there is a dedicated 'AoE' row which makes it easier to choose Bladestorm without losing single target damage.
- Holy auto attack damage Batman. Currently white hitting is doing ~50% of our damage. Not only does this lower the skill cap of the class, it also doesn't scale with additional targets.
- Thematically, Dragon Roar and Siegebreaker are weird abilities. Dragon Roar feels like it belongs in Protection and Siegebreaker is a clone of Arm's major cooldown, Colossus Smash.