#1 - May 1, 2018, 12:27 a.m.
So, with Warmode we're getting scaling, which will make it much harder to faceroll players with lower gear. This evens the playing field for everyone, making fights actually fair.
If you give players a reason to fight each other, wPvP will happen.
We need a way to make the player experience from Normal / Warmode very distinct from each other:
1) Incentivize wPvP encounters:
Now more than ever, make honorable kills in wPvP matter. Make them count. It's not about gear / player level anymore. Make it feel like a high risk / high reward situation: kill or be killed. Questing has a current issue right now, which is that it's very easy to succeed and hard to fail.
Buff their honor up, make them give experience while leveling, make it fun. Make tokens that you can exchange for cosmetics, conquest, gear, etc. It's time to give honorable kills in wPvP some love. With scaling coming to wPvP, there shouldn't be a reason not to fight in the open world.
2) Reward the risk and negatives of being flagged for wPvP:
Some might disagree here, but for wPvP to happen, I believe that flying mounts should be disabled. Flying mounts make engages and escapes way, way too easy. Escaping and engaging should be done by the player (hiding, ccing and running); not by a mount. Flying trivalizes wPvP and the threat that comes with it.
This would inevitably make questing slower, so I believe some sort of numerical buff to experience, quest rewards and resources acquired during warmode will be necessary.
3) Make content around wPvP:
Avoid Warden Tower type quests; make us fight players or go into zones where interaction between players must happen. Attack / defend targets, zones, etc.04/27/2018 07:48 AMPosted by JharaxQuoting Ion Hazzikostas, from "What's Next" at Blizzcon:
"We have a foundation upon which we can build a new generation of World PvP content."
"We could create all new content, whether it's bounty hunting quests, or quests that send you to assasinate high value targets in enemy territory, and encourage some of that organic conflict and reward it in a way that we never could before."
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I believe that if done correctly, we can have something very, very good going with wPvP. It's not just "wPvP" anymore; it's called Warmode for a reason. Make it live up to its name.
It's on Blizzard to give this side of the game some love.