Feedback: Island Expeditions

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Community Manager
#1 - March 28, 2018, 10:18 a.m.
Blizzard Post
A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters that complete a the "Island Expedition" tutorial quest at level 115.

Once unlocked, Normal Island Expeditions can be completed by characters of level 110-120. This unlock is account-wide.

Heroic, Mythic, and PvP Island Expeditions become available at level 120.

Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip.

Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship.

What are we testing?
We are currently testing Un’gol Ruins, Dread Chain, and Molten Cay.
There are 12 NPC teams available for testing (6 per faction).

What is the goal of an Island Expedition?
The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins.
A group of NPCs from the opposing faction (or players, if PvP) will also be present, competing with you for the Azerite.
Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more.
You’ll find things you can interact with, scattered all across the Island to help you.

Thank you for testing, and we’re looking forward to your feedback!
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Community Manager
#12 - April 20, 2018, 1:05 p.m.
Blizzard Post
Update Post!

This post will be updated as things progress. Thank you for your feedback!

4/19 - These changes will be in the next build:
    - A tutorial quest and island are now available at level 115. Players must complete the tutorial quest to unlock Expeditions. This unlock is account-wide.
    - Normal mode requires level 110+
    - Heroic, Mythic, and PvP require level 120
    - At the start of the Island, 3 high-value targets will appear in the fog on your map as red X's, giving your party some initial direction.
    - Two new islands are available: Molten Cay and Dread Chain.
    - Around 800 new creatures have been added (some will lack abilities)
    - New end of island invasions: Naga, Black Dragons, Twilight Dragons, Saurok, Trolls
    - End of island invasions now have a pre-spawn visual (so they don't spawn on top of you)
    - New chest type: puzzle. Find levers, pressure plates, etc. needed to open an ancient chest.
    - Questgiver required objects (e.g. Torch, Shovel) spawn closer to their questgivers
    - Visual updates to skyboxes, times of day, and weather effects.


4/03 - We have turned on Island mode: PvP. Please let us know how PvP Islands feel! Of note, you do not currently have PvP talents active. Please let us know how much you miss them!

In addition, we've added a fog of war to Islands. You will see a bubble around yourself and your allies that shows nearby Azerite sources. When you leave the area, the icon will persist, but grey out. The enemy might take it, you won't know until you re-enter the area!

3/29 - We have activated heroic and mythic difficulties, queue up from the Expedition Map!

3/20 - These changes will be in the next build:
    - Creatures no longer increase in Azerite over time, but are worth more in general.
    - Players and Advanced NPCs gain Azerite Residue slower
    - Updated abilities for Azerite-based elementals
    - New abilities for several humanoid groups
    - Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
    - AI NPCs should jump around less
    - Updated Azerite visuals all around
    - Azerite Energy no longer stacks
    - Consumables available at your docks now cost Seafarer's Dubloons
    - Seafarer's Dubloons can now show up on Expeditions
    - Each faction's ship captain will now order a cannon barrage on enemies that come too near.
    - New weather effects have been added to elemental invasions.