Thrash >>> Mangle

#1 - May 26, 2011, 11:45 p.m.
Blizzard Post
Important Edit:

Sooooooo, it turns out I just suck at napkin math.

http://theincbear.com/4-2-announced-bear-changes/

After in-depth calculations and investigation, it turns out nothing actually changed in terms of what buttons we push. If anything, pushing Pulverize doesn't suck as much.

And that's pretty much it.




For single target, should these patchnotes go live. Is this intentional? At 14k AP, which is not hard to come by, by any standards, Thrash is a better GCD to push than Mangle. Our priority, which is centered around Berserk procing and pushing Mangle at every opportunity, suddenly becomes "Yeah, go ahead and mangle, but if THRASH is around, forget about Mangle!"

To be quite honest, that kind of defeats the purpose of having an iconic ability and a talent that allows more frequent use.


New Numbers, using my current gear and all available raid buffs(and Mew.Bear):

Mangle -
Average damage: 20089.5499
Average threat: 60270.14235


Thrash -
Direct Damage
Average damage: 11398.4984
Average threat: 34196.97192

DoT (Per Tick)
Average damage: 3433.23402
Average threat: 10299.70205

Total Average Threat: 65096.07807


Old Numbers -

Mangle -
Average damage: 23690.4023
Average threat: 71072.6758

Thrash -
Direct Damage
Average damage: 12911.9259
Average threat: 38737.24746

DoT (Per Tick)
Average damage: 2818.93416
Average threat: 8456.80248

Total Average Threat: 64107.6549


Mangle went from a 5k threat lead to a 5k threat deficit. Again, is this intentional?
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Community Manager
#33 - May 27, 2011, 1:07 a.m.
Blizzard Post
There is currently a bug causing Thrash to do more damage than Mangle on single targets. We don’t want Feral tanks to ignore Mangle. This should be corrected in a future PTR build.

Even with the recent changes, tank threat and damage will all be reasonably close in 4.2.

We like the design result where different kinds of tanks do things differently, as long as that doesn't greatly impact balance. However “high dps tank” isn’t what we're aiming for. That has too much balance risk when berserk timers are tight.
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Community Manager
#45 - May 27, 2011, 2:44 a.m.
Blizzard Post
05/26/2011 06:51 PMPosted by Katjia
This statement seems confusing or oddly worded or I'm just not reading it right.


he got his less and more mixed up


It was just a typo.