New: now the official HFB post

#0 - Jan. 8, 2010, 2:18 a.m.
Blizzard Post
Are we going to be viable for festergut after nerf if we havent got complete icc gear yet?
#5 - Jan. 8, 2010, 3:29 a.m.
Blizzard Post
Q u o t e:
Are we going to be viable for festergut after nerf if we havent got complete icc gear yet?


While we do plan to reduce the damage of specific specializations, we do not plan on reducing the effectiveness of rogues into obscurity. We simply need to adjust rogue damage to be more in line with other strong DPS classes.

So, yes, you will still be viable for Festergut after we make some changes.
#34 - Jan. 8, 2010, 4 a.m.
Blizzard Post
Q u o t e:


I don't understand why- Mutilate has arguably the worst DPS ramp time in the game, which makes fights with a lot of target switching a joke. So I have to ask- if rogues manage to find a fight where the spec is truely viable, why not just let it be viable and very powerful? Combat DPS is already in line with other melee DPS classes.


We aren't making an adjustment based solely off of one encounter. Please don't think that this change comes about because of one fight.

The Combat specialization damage is only going to be slightly modified and should really remain very close to where it is now.
#102 - Jan. 8, 2010, 5:56 a.m.
Blizzard Post
Q u o t e:
Dear Blizzard,

This change, however expected; is rather amusing simply because it always seems like the MASSIVE QQ always gets their way in the end. The poison change was amazing, needed and I'm glad you are not just reverting it. A great Idea for Mutilate would be to change Hunger for Blood into a 2 or 3 min cooldown ability that we can use for Burst situations. This in my personal opinion solves two things. It gives the dagger wielding spec a burst like ability for burn phases meanwhile reducing the "significant" gap Assassinate has over other DPS classes. Additionally it doesn't put so much power into a single talent point that you as Blizzard do not like in the first place. Since the change to Combat doesn't need to be as significant maybe it should just stay as is.


Sometimes, the "MASSIVE QQ", happens to coincide with plans we already have in motion. Unfortunate as that may be, it's also something that is bound to happen of its own accord.

Hunger for Blood is a unique ability and has it's own unique playstyle trigger built into it. Putting it on a longer cooldown could be an option we explore if we continue to see damage issues with Assassination rogues. However, we have to be careful not to make this ability too much like other abilities that already exist for other classes.
#479 - Jan. 8, 2010, 9:46 p.m.
Blizzard Post
The post limit for this thread has been extended so that players can continue to discuss the recent changes to Rogues. Please refrain from making new threads as those will be locked or removed. Thank you for understanding and for the continued feedback! =)
#765 - Jan. 9, 2010, 5:32 a.m.
Blizzard Post
Q u o t e:
Not sure we'll get another blue response here since it's 'roll around in hundred dollar bills in the vault' time.


Just because we're not throwing in comments doesn't mean we're not carefully reading the feedback that our players have for us.

Aside from that, the majority of questions in this thread simply don't have an answer we are able to give right at this moment.