Q u o t e:
While I understand all of what you typed, it also means I'm done with arenas.
Because apparently I made the mistake of playing arena season 1-5 with my friends and most of the time as a protection spec paladin. It was fun, and it didn't matter. I didn't even spend on much, I had a set of S3 healing gear and ret gear. I used them in BGs. I pvp'd with a shadow priest as a protection paladin. We lost. A lot.
Now what I'm finding out is all that time I spent just having fun (and rarely if ever rebuying my teams, I was happy to spend time at 1300 rating before because I could win some) means that I basically have zero shot of ever getting above 1600. Because not only would I have to find a better class to pair with, but even if I rebuy my team I'm going to plummet right back down to probably 1200 rating and then win something like 8 of 10 games consistently to see much of a rating gain.
Great.
At least you could have let me know that I was hurting myself by not trying to be competitive before. Now I might as well level a new character to PVP with. Because for playing S1-4 as Prot Pally/S Priest and going 5/5 at 1300 rating, I'm screwed and will never get enough rating to spend arena points.
Yay.
Q u o t e:
The difference is, in other seasons I had a reason to keep playing at 1300. Beyond just the joy of 10 minute queues and then losing. Now? I have no reason to keep playing. Everything I can get with arena points at my 1300 rating, I already have with honor points. In games where I can actually tank Van, or otherwise be useful.
It's the same thing that happened in S4. I lost any reason to play arena. Except now, I also have no reason to expect to be able to restart my team and have a shot at hitting 1600 because I have a good week or two. Instead, I have to go back to 1300 and sit there.
I understand I probably SHOULD be at 1300. The difference is, I felt like I had a chance before if I really wanted to find the "right" class and attempt to get rating. Now I feel like it's going to take an obscene amount of effort to even have a chance to spend my arena points.
Q u o t e:
I like the new ranking system, but the reward system needs to be adjusted.
-Symm
Q u o t e:
I find the rating system to be acceptable. However, I feel the measure of 'skill' is much more dependent on the current state of BurstVP. Until that is remedied, the system wont work very effectively, as Comps should not be a measure of skill.
Side bar, Kalgan. You hotfixed Explosive shot, but hunters were probably last in the group of "too much PVP burst". Allowing the "big 4" to continue into 3.1 (which is months away) will drive many people away from PVP. Changes need to be made now, not in several months.
Q u o t e:
K, been doing arena this afternoon.
First off, this happened:
http://i42.tinypic.com/2qc1ov5.jpg
But beyond that, won 6 games, lost 5 so far (we're still going). Wins: 1 point, 2 points, 0 points, 6 points, 3 points, 4 points. Losses? All above 20 points lost.
So team rating is now below 1300.
We've never been that low. Ever. Not in BC, not in LK. i mean we're just doing this for fun, not top of the ladder stuff, but I had at least enough rating to get the legs in S4...
So I mean, I understand the concept. We apparently have a hidden rating that's horrible (how ?), so we keep losing tons of points, winning few. But umm... how low is this gonna get ? I thought we'd bottom out in the 1300s and go back up, but it's still going down ?
As I said, we do this for fun. And I suspect many people do. This is very discouraging. You're not making it fun for your target audience, which, let's be honest, is not hardcore players. So how am I supposed to enjoy this ? Let's not even mention the fact that I'll never see gear, although it was better in BC. I know I'll never get the top gear and therefore I'm doing it more for fun, but the easiest gear was at least a target before. Now it's not.
Is 1300 the middle point now ? Can we please get some sort of estimate of where most casual teams stand these days ? I don't wanna know how your system works, but give us some hope please. I keep seeing my rating dropping below 1300. I know we're not elite arena players, but we're not THAT terrible.
You know, I kinda just wanna keep losing games until it becomes less than 20 points a loss, then maybe I'll have a feeling of accomplishing something when I win a game
To me it seems you didn't know where the hidden ratings would land once you threw the new calculations at players. Turns out it's throwing most casual players around 1200-1300 from what I'm reading. Yet, your gear allocation and minimum ratings were all based around 1500 being the most common rating.
So we have gear requirements that do not match what the wow population is now at with the new calculations. I suspect the comments about gear in this thread confirm my theory. So we're looking at much lower gear requirements next season. Or you could shift up all the ratings by 200 points. And/or change the starting rating of 1500 since it's apparently 1300 now.
I just can't understand why you didn't check averages, standard deviations and other stats on your hidden ratings before pushing them live. Coming up with hidden ratings consistently lower than current team ratings should have raised a flag surely, don't you think ?
Signed: a rather discouraged player.
Q u o t e:
wonderful post, but how is this fun for anyone?
except for numbers people, this system is obscure by design and rather byzantine.
as a non arena player I just feel that the resources spent on this mini game are out of proportion to any entertainment it provides.
that of course is not my decision to make.
my decision is whether to play or not in arena, and that was decided long ago.
baring massive changes to the fun factor, I don't see any reason to reevaluate.
Q u o t e:
What I'm getting from this is the system has a serious problem matching people way below their team rating.
Just consider the 4 wins he had where he only gained 1 to 6 points. Why was this match made in the first place. If thats all he's gaining its pointless to even have played those games. So the system can adapt, very very slowly.
It seems it would take 50 games just for it to figure out matches that were within 200 points of his actually rating/skill.
50 games is a lot, atm it looks like whatever new system this is.. has turned out to be a huge timesink.
Edit. Sorry if that sounded like QQ, its just very discourging.
Q u o t e:
Maybe this system might be easier to swallow if people felt they were working their way UP to their right rating rather than down =P.
Q u o t e:
What about the other end of the spectrum? I'm pretty much the opposite of the OP, with two teams in Gladiator range at the moment. You are investing a lot of resources in making sure the bottom rungs of the ladder are having fun; this is a good thing no doubt. But you talk about the need for gear rewards for the people playing at 1200 and 1300 ratings. Where does that leave the players who are actually good at arena? You seem to be saying to the low ranked players "we understand that playing the game alone isn't enough, and that you need a reward structure of worth to feel you've accomplished something." But if you start giving things of value out at 1200-1300 or whatever, can you leave things of value for the 1800-1900? More likely, you've shifted the "fun for funs sake" role from the bad players to the good players.
Is it simply an issue of scale? There are a lot more bad players to appease than good players to appease, so thats where you need to focus? Or are you also aware that through this, there needs to be a worthwhile reason to compete at the high end as well, and not just for competition's sake? WoW, to me, is about personal progression first and foremost; be it in professions, raiding, farming, or PVP. Are you prepared to devalue the achievements of the top end to appease the masses at the low end?
I've got Deadly Shoulders. This, to me, was an accomplishment. It sounds like you now view that structure as a failure. I personally find it rewarding. I know others do as well. Is this no longer a legititmate feeling in the eyes of Blizzard?
WotLK has been fun, but I keep feeling like I'm losing out because I'm a good player. I actually had the thought the other day "if only I were worse at WoW, I'd enjoy it a lot more." I can't imagine that's a feeling you want to cultivate, but this latest series of posts is starting to reinforce it.
Please tell me if you still have plans for the upper end of Arena other than hoping you can queue when teams even remotely close to your rating are, and you won't have to farm 2-4 points all night long. Please tell me good players still rate in World of Warcraft.
Q u o t e:
I think the solution is pretty clear. Just make hateful gear readily accessible to lower rated players, and have a "gap" in between hateful and deadly gear...
...*Edit
In the time it took me to type this post, Kalgan has owned me. Great job there.
Q u o t e:
How long can you keep this naming convention up? Season 7, the season of the really, REALLY Angry gladiator.
:P
Q u o t e:
tabard of the foo jackin gladiator should definitely be a gray drop in av...
Q u o t e:
What exactly would be the point of having items that require sub 1500 rating. Couldn't anyone just remake a team to buy the items?
Q u o t e:
Kalgan,
I think the reason the masses are still confused about the system is because they still have the mindset that 1500 is the average, or 50/50.
The problem can probably be solved if everyone's Arena rating was zeroed, and a new range of arena rating numbers are used.
I am quite interested in the mathematics involved with WoW. If there are any openings at Blizzard in the design of such systems, be it new designs or revamping old mathematical models, please send me an email. I have a computer engineering degree and have a lot of experience in using mathematics and logic to solve complex problems.
Q u o t e:
Kalgan,
Thank you very much for this FAQ; it's definitely the most clear and insightful post on the new system.
In the future, when implementing a new mathematical system into the game (be in in PVP or PVE), I think it would greatly help if this sort of FAQ was done right away. So much of the hatred aimed at the new system came about simply because players did not understand what was going on (I was certainly in that group).
Now that we can see what's going on - and where the system is going in Season 6 - I think players will be a lot happier.
Edit to add: Does each player have a single MMR rating, or a different MMR rating for 2v2, 3v3 and 5v5?
Q u o t e:
You do realize that anyone can squat on a corpse right? Arena isnt about showing up and squating on a corpse, it is based on gear and skill. Those who have the gear already , thanks to retarded gearing options given to PVE'ers, will still continue to climb while those who were not fortunate enough to get in first will be forced to grind for gear still not good enough to topple those already on the monopoly. The solution is to make deadly available to all ASAP and well before the season ending. This way the people who are mediocre with great gear can be dethroned by people who truly deserve to be there.
Q u o t e:
What are your thoughts/feelings on the the bingo game that Archavon is. While Naxx 25 isn't terribly difficult and for the PvP minded player making deadly glove/pants/chest isn't a huge acomplishment the Archavon encounter is a complete joke and drops gear that is way above his diffuculty level.
Q u o t e:
No, my team does not have that kind of power over the 2700 team, but multiple teams like mine do have the power to effect say.. the 1600 bracket.
As for street fighter, EVERYONE has the option to choose the same character. The oppurtunity is there to chose who you want instantly. In Wow, you do not have this option, instead, you have the option to roll a FOTM and hope that it doesnt get nerfed by the time you hit 80. It's not comprable.