Time to scrap "Heroic" mode

#0 - Feb. 18, 2009, 10:57 a.m.
Blizzard Post
Right now, WoW is a faceroll, and I expect "normal" and "heroic" Ulduar not done using the hardmode gimmicks to be easy too.

The current "heroic" difficulty for dungeons and raids are how difficult the game should be, the game really needs a higher tier, or to make heroic difficulty standard, with a heroic enabling a harder version.

I can guarantee even casuals would agree with me here
#14 - Feb. 18, 2009, 3:41 p.m.
Blizzard Post
You may see this as a fad, but do not underestimate how hard Heroic Ulduar will be. We were told it was over 9000.. (sorry) :/

Digression aside, surviving such a place will reward you with the best rewards available at the time, and for future raids we certainly do not plan on removing the Heroic difficulties. We do envisage Ulduar being experienced by all those who want to raid, and not limit it to the more hardcore amongst the raiding scene and this is one of many key reasons for keeping the Heroic mechanics in place.