#169 - June 7, 2007, 5:38 p.m.
Q u o t e:
Thungdot>> I don't think it being tough has anything to do with it. If you want that kind of predictability,
Thungdot>> why not program an equipment check and drop exactly what you need - every time?
And why not, exactly? What is inherently wrong with that? Your team/group worked (sometimes hard) for an hour or two,
what's wrong with rewarding some members of your team with exactly what they need, instead of some marginal sidegrades or stupid shards?
Because if everything is predictable it might become boring in the long run? There are guaranteed rewards in the form of quest rewards, and less predictable ones in the form of drops. If you'd get exactly what you want/need all the time, and everything went exactly as expected, wouldn't that be a little dull?
Q u o t e:
What's wrong with making every trip to dungeon/instance/raid filled with rewards and excitement (even if number if those trips will be slightly smaller,
because people will gear up quicker)?
Maybe one could counter the lower number of trips with making the trips longer? That'd turn "I want a chance at it, now" to "I want it 100%, later". Won't help much if you want
everything. Now! Of course.
Q u o t e:
Instead we are faced with having to run dungeons multiple times, for what essencially amounts to nothing - no reward or enjoyment whatsoever.
I disagree. I like doing instances. I can do them for the sheer enjoyment of the challenge, or just having fun with friends, not for a chance to get a cool item. It's like watching a cool film a second time, or third, or fourth...
Q u o t e:
Thungdot>> Got 7/8 of a set? Next run you will get that 8th piece, no matter what.
Great! At least some feeling of major accomplishment instead of everyday disappointment in the game.
If you're so constantly disappointed if you don't get the drops in instances, maybe try PvP for the arena sets or honour rewards? Those are based on more or less guaranteed points so you can buy what you want. Or maybe settle for not getting everything you want, as you can at least say it was a bit of bad luck, not for lack of trying. There are different systems, and I think saying one is completely wrong is simplifying a lot.
Q u o t e:
What is wrong with many players having 8/8 set? Is this against EULA or something?
What kind of silly idea is that? :p
Q u o t e:
Thungdot>> I honestly think that'd be boring, ...
I'm sorry but what you "think" is irrelevant - you are not the one paying 8,000,000 subscription fees.
I would bet that a very large portion of WoW players have very different view on this issue.
As far as I know you don't pay 8 million subscriptions either. I'm speaking as a gamer, just like you. To try discredit or dismiss me in this way is poor.
Q u o t e:
Thungdot>> ... and prefer the random chances and excitement of hoping to be lucky.
So, essentially, you are promoting gambling addiction mindset.
The same type of mindset that drives people to lose their house mortgages and their kids' college money in casinos and lotteries.
Only instead of playing roulette, WoW "addicts" waste their precious time trying to hit that elusive "jackpot epic/set piece".
Running a dungeon 60 times to complete a set? No thank you, my time is better spent elsewhere, I can play online poker to satisfy my "gambling" needs.
Hum... now you went completely off on a tangent. I'm now supporting addiction and presenting a mindset responsible for personal tragedy around the world?
FYI, most games played for enjoyment and entertainment include chance. Chess and Go being some rare exceptions (unless you draw lots for playing white - goodness forbid!) but they're more "mental sports" anyway.
I guess enjoying Yatzee made me an evil person indeed...