#0 - May 9, 2008, 5:48 p.m.
Death and Decay - An AoE damage spell with a high chance to fear targets within it.
Death Coil - Unleashes all stored Runic Power, causing up to 600 damage to an enemy non-undead target or healing a friendly undead target for up to 900 damage.
Grip of Death - Pulls the target to the Death Knight and forces it to attack the Death Knight.
Death's Hand - Pushes the target away from the Death Knight and dealing moderate damage.
Raise Dead - Turns a corpse into a ghoul. The ghoul lasts two minutes and has a number of abilities. If used on the corpse of a friendly player, the player will have the option of controlling the ghoul for the spell's duration.
Strangulate - Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds.
Mind Freeze - Interrupts casting.
Anti-Magic Shell - Reduces the damage of the next offensive spell by 75% and transfers it into Runic Power.
Unholy Embrace - 50% of healing and shielding done to the target damages the target instead.
The Death Knight also has three Presences, similar to a warrior's stances.
Blood Presence - DPS. Increases damage and heals the Death Knight slightly when attacked.
Frost Presence - Tanking. Increases armor by 45% and threat by 25%.
Unholy Presence - PvP. Increases movement and attack speed, and possibly lowers the global cooldown.
Can someone say "owerpowered" ?
Just about every of the Death Knight's abilities are overpowered!
i r guess i'l have to abandon dis hunter and start death knight i geuss.
Edit: Yay! A blue posted in my thread! My life, it has purpose!
http://www.youtube.com/watch?v=kmvcP71A-Wk&eurl=http://video.google.com/videosearch?q=Its+a+wonderful+live+2&sitesearch=