#0 - Jan. 19, 2010, 6 p.m.
-Healing over Time (HoT) takes alot of mana, switching targets alot will make healing hard!
-Fake-casting can prevent you from being interrupted or silenced!
-Gear matters, equip yourself befor entering arena.
-Gear does not equal skill.
-You gain arena points from any arena bracket if you play 10 games, even on 0 rating or 10 loss - 0 win.
-Asking for suggestions, making a mistake or having low ratings do not make you a 'noob'.
-For spammable Crowd Control (CC)(Cyclone, Polymorph, Stuns, Fear, Charm, ...), the rule of Dimishing Returns (DR) pops in, if the CC with the same school of spells, has a shorter cooldown then 15sec, it will be halved unless you wait 15sec between every CC.
-Peeling players" or playing defensively to help your healers stay alive wins many games.
-"Backpeddling" decreases your movement speed, strafing is the best way to move in-game as you can still block / parry / dodge, while strafing and still go on 100% movement speed.
-As a Rogue, don't press your kidneyshot every time the cooldown is up, but use it when you need pressure.
-Paladin tip: use Hand of Freedom on Kidney Shot, as using it on other stuns will be a waste as they can re-stun you again.
-If you are melee, be careful to follow the opponent healer around a pillar. You will get out of line of sight from your healer.
-Line of sight can be helpful but also harmfull.
-Knowing where your allies are is sometimes more important than knowing where the enemy is.
-Knowing what other classes abilities are comes hand in hand with knowing your own in PVP.
-If your partner gets feared against a priest team with a rogue - buff him with either commanding, might, or anything else to keep him in combat to prevent him from getting sapped.
-Keybindings keep your eyes on the screen instead of on the spells, and improves your reaction time.
-Rogue tip: Glyph of Cloak of Shadows is a really great Major Glyph for both Arena, BGs and Duel. It gives you -40% physical damage taken during your CoS.
-Voice communication improves coordination in either CC or support.
-sometimes you may get a kill by quickly changing target if the enemy healer is not ready for it
-set focus (target and /focus) on an enemy player to see his health and cast bar, you can also make macros for casting on your focus target without changing your current target. /cast [target=focus] spellname
-positioning is important. generally avoid standing in the open as a healer and dont run too far from your team mates as a melee
Add yours! :)
PS: Can someone clarify the DR thingy, my English is not good enough to make it understandable.