#1 - Feb. 14, 2017, 1:40 p.m.
Why it doesn't make sense?
Who are you really aiming these insane goals for? I would certainly not hope for the top raiders so they play the game 24/7, every single day. Everyone I know hates this grind, it's so repetitive and it's really really old now. So then like they should, are they making this for the casual player? If so, that makes no sense at all considering they will never ever reach even ONE max weapon in the first place. They don't have the time nor play enough, hell even people that play 24/7 this will take them months of straight dungeon grinding, like REALLY? So how does that make sense? The top raiders hate it and the casual player base will never even reach a max weapon of their own. So who is this design for? It just doesn't make sense to me. Really hope they rethink this and tone it down, by a lot. You're losing top raiding left and right, top raiders quitting on the daily. I understand they shouldn't really care about the people that play way more than others. But like I said, the casual player base will never reach the max anyways or even half way to max, what's the point of this grind design? So how does this make any sense at all!? Also what about classes with 3 DPS specs? LIKE WTF.