BiS Legendaries nerfed

#1 - Dec. 14, 2016, 1:08 a.m.
Blizzard Post
You heared it here 2nd:

https://us.battle.net/forums/en/wow/topic/20752626046
Lore, Community Manager

As we mentioned this during the live Q&A last week, we feel the biggest shortcoming of the current Legendary system is that, for some specs, there are some items that are clearly better than others in nearly all situations. As a result, players who have received a different Legendary item feel unlucky, as they didn’t receive the “best” one.

So, we’re making some fairly substantial changes to Legendary items intended to bring them more in line with each other. Items that give a raw throughput increase (without significant situational restrictions or drawbacks) are having their overall power reduced, and we’re taking another pass at several of the more niche items to make sure that, when they’re usable, they feel powerful.

Essentially, we feel that if a Legendary is only usable in certain situations, it should feel extremely valuable in those situations. Conversely, if a Legendary is nearly always going to increase your overall performance, that increase should be relatively smaller. Up until this point, we’ve made the mistake of allowing several items to be both extremely impactful AND always useful, which has made other Legendaries feel “bad” by comparison. It’s also caused some specs to feel as though they need a particular Legendary in order to compete. Those are the issues we’d like to solve.

We’re actively working on these changes right now and expect to have them ready for the next PTR build. We’ll be doing additional class tuning where necessary as a followup, once these changes are in place.


Blizzard patented strategy: if you can't fix it nerf it.
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Community Manager
#33 - Dec. 14, 2016, 11:24 a.m.
Blizzard Post
Thanks for all the feedback so far. For future additions, please post them in the PTR forum thread over at:
https://eu.battle.net/forums/en/wow/topic/17614662345#1

Thanks again!