#0 - 2010/09/06 05:10:04 PMI've always played a Holy Paladin, since I started playing WoW right after 2.2 was released. I've tried retri and prot, but never made it longer than a month or so with anything but Holy, and I leveled as Holy as well (shock shock shocking mobs).
Now in the Cataclysm beta, I feel like they've completely thrown away the Holy Paladin way of playing. We have always had a slow, costly but huge heal and a fast, decent and very cheap heal. Now they're completely reversing it to slow, cheap and worthless and fast, huge and manadraining? Sigh... I've tried it on the beta, and I really, really don't like it. Holy Paladins weren't broken, not at all. Just by fixing numbers and adding the new stuff (Light's Dawn and HP/WoG) it would've been more than fine, really.
What made Holy Paladins unique is, in my opinion, completely gone, and that's a shame.
If the complaint is that Holy Paladins can't go OOM with the current model, then look at the TBC model. It's all the procentual mana gains that made int-stacking Holy Paladins so undrainable. In Cataclysm Intellect is already being merged with Spellpower so I suspect procentual mana gains will go down a lot as well. With the nerfs to Divine Plea and everything I see no reason not to keep the old system here. Yes, of course on some encounters it might not be fair compared to other healers without a fast, efficient heal, but does that even matter? There have always been fights where some healers did better than others, why can't that be the situation in Cataclysm... ?