#0 - 2010/09/30 01:38:26 AM
Just came in to share my 2 cents on the newly implemented soul swap cooldown in build 13066. I hate it. Makes it much harder to kill multiple mobs at once, and makes it very annoying for farming/chain pulling mobs especially when the mob dies before the cooldown is up so you can't grab its debuffs. I was having a lot of fun with the spell glyphed in the last patch, but affliction's just not very fun anymore in the new patch. I don't think the spell was overpowered without the cooldown, expecially considering the increased mob damage output (I wasn't invincible pre-patch and still managed to get myself killed by pulling too many mobs). Blizz, please consider changing this spell back to the way it was before 13066.