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Regional Flag[Warlock] Soul Swap cooldownSource
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Edenn
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#0 - 2010/09/30 01:38:26 AM
Just came in to share my 2 cents on the newly implemented soul swap cooldown in build 13066. I hate it. Makes it much harder to kill multiple mobs at once, and makes it very annoying for farming/chain pulling mobs especially when the mob dies before the cooldown is up so you can't grab its debuffs. I was having a lot of fun with the spell glyphed in the last patch, but affliction's just not very fun anymore in the new patch. I don't think the spell was overpowered without the cooldown, expecially considering the increased mob damage output (I wasn't invincible pre-patch and still managed to get myself killed by pulling too many mobs). Blizz, please consider changing this spell back to the way it was before 13066.

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Blue Poster
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#3 - 2010/09/30 03:22:24 PM
Yeah, we think being able to instantly apply all of your dots with some bonus front load damage with no cooldown wasn't going to be balanceable. Pestilence for DKs is somewhat of a different situation since the diseases are precursors for being able to do real damage rather than being a lot of real damage themselves. You don't normally see the DK using Pestilence and just letting the disease ticks kill everything, which is a play style often associated with locks. :)