#0 - 2010/09/15 10:39:58 PM
I had been hesitant on posting this because I wasn't sure if this was just a problem with the server, but after talking to a few people in my guild we came to the conclusion that there's some new sort of ability queue system in place. I'll try to illustrate this in terms of how I play as a prot warrior
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.
On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try hit shield slam but it will not go off as the server will only accept devastate at this point.
This has been reported as being a problem with rogue and DK in my guild who are typically spamming abilities and try to switch to something else depending on the situation. However, we find that whatever we were hitting before will go off and we lose that GCD and the resources. This is very noticeable when I"m playing prot as I'll react to shield slam procs or stun casted spells.
If this is intentional, why was it implemented and will we have an option to disable it?
Edit: To clarify what I mean:
There appears to be some system where the game will pre-queue your ability if you hit the button 1s-.7s before the GCD is complete. Once the GCD is up, the ability will auto fire. This is fine, and reduces the need for addons such as snowfall/speedyactions.
The problem is that it locks in your ability and you can't switch what you want to do. This affects classes that rely on procs or chaining instant cast abilities in quick succession in a very negative way. You can't react to procs or switch to a CC ability on demand. You're "locked in" 1s before the GCD is even up.
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