#0 - Nov. 27, 2006, 7:23 p.m.
1. Rage & Rage Normalization:
Let's deal with the most pressing and popular issue first. After having played extensively in the PTR, using both high top-end and fairly low end BWL gear, I can honestly say along with many others that Rage, while different, is certainly playable.
What does this mean, however, in a very real play sense? I do not feel that it will hurt us in the long run, as we get very top-end gear once again, we will continue to perform at or above our expected limitations. Even with the Rage Normalization, we remain the only class who functions solely on the mechanics of, "The more damage you deal, the more damage you can deal." That is one of the main reasons warriors are of such interest to me, and why I personally will continue playing this class well into the future.
1.a. Why should warriors be the same or less effective after the new patch while everyone else gets better?
I don't have a good answer for this one. Our Killing rate and Effectiveness is not honestly diminished too distinctly from before, but like I said before, it is a noticeable difference. We remain playable and fun, MS is still great for PvP, Fury still does great damage, but we are left with a bitter taste in our mouth as casters fling around more powerful spells than before. My only real concern with this whole issue is that we are left with the prospect of working our way back up to the top, instead of starting where we were and improving.
2. Our talent changes are underwhelming.
I'm fairly certain that every class can come up with some talents that are underwhelming for them, but my issue with the warrior talent changes is that nothing is really going to be different. Every other class has some talent that changes the overall game play mechanic of their class, IE. Pallies with a controlled Burst damage, Mages with a pet, Hunters have been revamped into a completely new play style, etc.
Whereas warriors have very few things to get excited about. Endless rage is a band aid solution, and ultimately will be the deciding factor, "Can I function without it?" I believe its not necessary in the slightest for what MS is made for, PvP (since we can count on getting shot at). Rampage is just an extension of the fury tree, and since it is like a shorter Battle Shout, it doesn't really offer any new viabilities or gameplay changes. In fact, Rampage is somewhat contrary to the fury tree. My favorite part about fury, and the reason I have been fury since almost day 1 of being 60, is that Fury scales incredibly well with gear, every good talent in Fury has that scaling factor in mind. Imp Berserker Stance does, but Rampage will slowly lose effectiveness as we increase in effective gear level.
The tree that got the most upgrades in my opinion, is the Prot tree. While this tree has been given new life and versatility, I can't help but be underwhelmed in the long run at the prospect of simply replacing sunder spam with devastate. Though, admittedly, it is a very nice and easy way to fix the issue of threat scaling with gear.
3. Warriors NEED a group to perform.
3.a. Gnome Racial is by far the best PvP (warrior) racial.
Aedak, myself and many others have always displayed the opinion that this class is a Group based class, and that this game is balanced and designed around a group situation. But, there are many situations where 1v1 encounters occur, even within battlegrounds and arenas, and in those situations why should we have the mentality, "Well, I lose to that class..." When there is not a SINGLE class warriors can say they beat all the time. EVERY other class in the game has at least one other class it can beat handily (and more often then not its warriors).
Why is this however?
We are the only class without an easy way to kite, all our abilities are designed to keep the enemy in range, and we must always be in melee range to deal damage. This means we are extremely susceptible to kiting and other more annoying incapacitating effects.
The Gnome racial was always a great PvP tool for warriors, a 1 minute cool down PvP trinket as it were. I know, as a warrior, that I can beat most mages if I have my trinket up and pull other tricks out of my sleeves. But, without that trinket, unless I pull of a lucky string of crits, I'm going to be the mage's *%@#! (and I've played a mage so I know both sides of this tale).
If its not overpowered for gnomes to have this racial ability, how about giving warriors some talent or new spell that is like Escape Artist? I mean, Escape Artist doesn't even cost rage to use, and in the next patch it will be instant cast.
Damn me for not rolling Gnome, but who could have known that such a simple racial could solve so many problems.
Conclusion
These are the most pressing warrior issues I feel we currently have, as well as a little discourse on the whole subject.
I maintain my firm belief, however, that warriors are mostly fine, and only need a few fixes to truly shine as an excellent class in the World of Warcraft.
Thank You for your time. Cheers ^_~