#188 - Dec. 27, 2006, 8:49 p.m.
Q u o t e:
1. DISORIENT EFFECT = Freezing Trap, Scatter Shot, Blind
2. INCAPACITATE EFFECT = Gouge, Sap, Repentance
3. CHARM EFFECT = Seduction, Mind Control
4. FEAR = Fear, Howl of Terror, Psychic Scream, Intimidating Shout, Scare Beast
5. SLEEP = Wyvern Sting, Hibernate
7.SLOW = Concussive Shot, Wingclip, Frost Trap, Hamstring, Crippling Poison, Frost Shock, Earth Bind Totem, Cone of Cold, Frost Bolt, Ice Armor, Frost Armor, Blast Wave, Slow, Mind Flay, Curse of Exhaustion
8. ROOT = Entangling Root, Frost nova, Frost Bite, Counter Attack, Imp Wingclip, Entrapment, Imp Hamstring
9. STUN = Cheap Shot, Kidney Shot, Mace Specilization, Hammer of Justice, Imp Concussive Shot, Intimidation, Shadow Fury, Charge, Intercept, Impact, War Stomp , Bash, Pounce, Black Out
Free Action Potion gives you Immunity against category #7 , #8 , and #9...
Blessing of Freedom gives you Immunity against category #7 and #8...
Orc's passive racial skill Hardiness gives you resistance against category #9...
Stoicism Talent (Paladin) gives you resistance against category #9...
Nerves of Steel Talent (Rogue) gives you resistance against category #4 and #9...
Iron Will Talent (Warrior) gives you resistance against category #3 and #9...
Unbreakable Will Talent (Priest) gives you resistance against category #3 , #4 , and #9...
Primal Tenacity Talent (Druid) gives you resistance against category #4 and #9...
Sure Footed Talent (Hutner) gives you resistance against category #7 and #8...
Fleet Footed Talent (Rogue) gives you resistance against category #7 and #8...
Blazing Speed Talent (Mage) dispels category #7 and #8...
Gnome's active racial skill Escape Artist dispels category #7 and #8...
Improved Sprint dispels category #7 and #8...
Vanish dispels category #7 and #8...
Berserker's Rage dispels and gives immunity against category #2 and #4...
Undead active racial skill Will of the Forsaken dispels and gives you immunity against category #3, #4, and #5
Unyielding Faith Talent (Paladin) gives resistances against category #1 (Disorient)and #4 (Fear)...
Second Wind Talent (Warrior) reacts on category #8 (Root)and #9 (Stun)...
Good list. Thank you.
As a general rule, tooltips are simplified and aren't necessarily going to reflect internal mechanics in great detail. The categories of abilities can be discerned, as they have in the list above, but may not be apparent to everyone. Arguing sematics is largely off the point, because these are internal design categories that may not always fit with 'lore' or an intuitive approach. It makes sense, it just might not be clearly worded as a legal document. ;)
Anyways, the bug fix for this was actually including abilites which Second Wind
should have been proc'cing off of. Abilities such as Shadowfury, Counterattack, Inferno and a number of others. To regard this as simply something being taken away is one-sided. There were abilities which this was intended to proc off, which it was not.
With the correction in the script, it now adheres to our categorization of stun and immobilize. However, because of this, other effects which were proc'cing it now don't, because they were neither stuns nor immoblizing effects, according to our categorization of abilities.