#0 - Oct. 4, 2006, 4:10 a.m.
1. Why was Lasting Afflictions removed? Its was a very nice boost to the Affliction Warlocks repertoire and I'm just curious as to why the Devs felt it needed to be removed.
EDIT: Kalgan has informed us that indeed the Affliction warlocks had too high of a damage to mana ratio and that Lasting Affliction's removal succesfully corrected this balance.
2. What is the role of the Fel Guard? Will he replace any current pet or simply be a "do everything" pet? Will he be a viable and useful pet in raids? Will there be a Demonic Sacrifice added for the Fel Guard?
EDIT: Kalgan has claimed that the Fel Guard will replace the voidwalker but will add a much higher amount of damage. He has not yet commented on how the Fel Guard will perform in raids (or rather how well the raids will be designed to allow the Fel Guard).
3. Can you tell us more about how pets will scale with gear? Is the scale perhaps a percentage of certain stats, like stam, int, and +dmg?
EDIT: Kalgan confirmed that pets will scale according to an as-yet undefined percentage of stats, among them all three listed above (though I am dubious about the effects of +dmg).
4. How will the new Crit Rating and Resilience system work? How will talents that increase Crit chance and bonus damage be affected by this?
EDIT: We can assume that the +crit chance will react the same as before the expansion. The change comes in the Resilience system which decreases the chance an enemy will critically hit you, be it with spell or weapon, and once you are critically hit also reduces the damage bonus of the critical hit.
5. With the changes to the Crit system, will there be any other game mechanics altered that we should know about, like resists?
EDIT: Resists (and presumably other game mechanics) will remain the same.
6. How do the devs feel the new Destruction tree and the addition of Incinerate will affect Shadowbolt? It seems that some of the higher talents in the Destruction tree affect Shadowbolt, yet incinerate is arguably more powerful than shadowbolt with those talents. The only point I can see using shadowbolt at that point is against enemies with high fire resists.
EDIT: The Developers intended Incinerate to be a viable fire alternative to Shadowbolt, but have yet to comment on the actual balance of the spells in the current testing phase.
7. Why do the Devs insist on keeping the Improved Firestone talent? I understand that firestone can be useful somewhat when leveling up, but at level 60 there are much, much better items to use in its place. It just seems to me that it would be a waste of talents and I doubt very many warlock use it.
EDIT: They do intend to alter this talent, however, the Developer team is more worried with other talents and has this talent low on the priority list.