#0 - March 1, 2007, 1:45 a.m.
PvE (all builds) - other classes have CC, and we have our own hybrid roles to deal with. We have slight CC with our earth elemental totem but it's not great. I don't think we need any form of CC for PvE.
PvP - Elemental*
Elemental is all about keeping the distance, using your frost and earthbind while you nuke down people to keep them away. It is possible. The only problem at the moment is the dps is probably not big enough, but that is not a CC issue.
PvP - Enhancement
I don't think we need CC...
We just need something for when we are being kited that works reasonably well. Earthbind and frostshock (lol diminishing returns) don't do that well enough. I'm not sure what it is. I think some form of warrior charge would be over the top but something that makes combat against ranged a bit more... likely to succeed? would be fantastic.
I'm not sure about anti-CC's such as fear etc. I don't find that warlocks and shadow priests are fearing me to death anymore. Hunters ice trapping and aimshotting me to death as well as mages ** who sheep, nuke, freeze on the spot and ice lance me to death are my current issues. I can do nothing but run away.
PvP - resto
Great pvp support cast, but can be more easily closed down than many other healing hybrids/pure healing specs. Just my impression maybe.
In conclusion, I don't think we really need a powerful CC, but something to stop ourselves being kited so easily and to assist in kiting (ie keeping mobs at safe distance) would greatly improve PvP.
Also our PvP damage needs to be upped a little, especially elemental. Not sure what others think about that.
* I'm an elemental nub who never played too much elemental pvp so I may be wrong.
** lol wrote priests instead of mage