#73 - May 10, 2007, 11:18 a.m.
Q u o t e:
We have one fully functional healing tree (Holy/Resto).
We have one tree with arguable worth that a raid really doesn't have any reason to go out of their way to bring along (Protection/Elemental).
And we have one tree which, despite having sets for it in Tier 4 and Tier 5, is called our 'leveling' tree, to be specced out of and never touched again once we hit 70 (Retribution/Enhancement).
The problems with Enhancement are not going to be fixed, Shaman. If you thought it was a fluke, that the devs just aren't fully informed about its weaknesses, you're wrong. The devs are fully aware of how pathetic both Enhancement and Retribution are, and they want it to stay that way.
Devs, answer me this:
If Enhancement and Retribution are 'leveling' trees, if they're 'solo' trees, if they're 'selfish' trees, then WHY do we have Tier 4 and Tier 5 sets for them?
While I find your subject line an interesting premise, the rest of your post could suffer some debate.
A tier set tries to apply to the class, not a particular spec. This obviously causes problems. Everybody wants their own stats for their own spec, but how does one set of armor reasonably provide that for all specs?
It's really never happened, considering the variety of playstyle amonst who is playing. O.o
Now, if you want to argue about what is the most significant stat, among a given class, that too, can last for some time.
But, in the case of Shaman, we have a big break. Restoration and Enhancement might have some synergy from spell damage, but Enhancement is clearly putting points into different stats. How exactly does well-rounded Shaman itemization work out?
Honest question.
I've seen folks want to work it out by socketing, or removing base caster stats for base enhancement stats, and using sockets to provide additional spell damage or crit or other caster stats...
Does that work? What are other notions of a balance between melee and caster stats?
I guess that's what I'm asking...
The disparity between melee stats and caster stats is so distinct, can it be reasonably expected to be able to bounce back and forth between the playstyles?
/discuss?