#0 - 2007/10/18 10:00:50 AMBefore i begin just know im very bored and heading to bed after i write this.
Concerning Hypthermia lasting 30 secs, or whats more that it even exists, i'm a little disappointed in Blizzard due to the fact they're slowly butchering this originally PvE based game into a PvE-PvP one. I've got no issue with PvP, i love it, as my pvp record will show (including my varius twinks) so im a big fan of it... however when you start nerfing talents specifically because of their use in one variation of the game (PvP) i think that's going just a little too far.
I will admit that for PvE, Hypthermia isnt as big a hit as it is in PvP, and i'm in no way saying that 'zomg i sucks without double iceblocking'... for one i'm Arcane raid specced so please save your 'lrn2play' comments. What i'm pointing out is that, undeniabley, there are occasions where a double block is necessary to survive an encounter because despite how greatly you played, that's just how the cards fell in that situation. Getting back on track, the only means we have to get 2 uses out of iceblock within its normal cooldown, is Coldsnap, which only resets Frost spells (Frost Nova, Cone of Cold, Frost Ward, Ice Barrier, Ice Block) and a talent "Ice Floes" that reduces Coldsnap cooldown (among others) by 2mins. Given the obvious advnatages these other spells provide, much like a rogue's Preparation and their cooldowns, why specifically is Iceblock singled out? Why indeed does Vanish not have a 30 second debuff preventing its immediate reuse, or Evasion for that matter.
One could argue that these abilites dont provide near the effect of Iceblock, but that's not exactly true now is it. Evasion = untouchable rogue for 15 seconds, Vanish = where'd he go? Rogue pops cloak of skill and vanishes = hrm, dead caster (possibley). Mage pops Iceblock, removes all debuffs but cant do a single effing thing and is still there for all to see/kill afterwards. These abilities are equal, so i ask again, why does Vanish, Evasion, Sprint, Blind or any other ability that gets a timer reset from a talent, not subject to the same constraints as a Mage's Iceblock, which mind you is a 21 point talent versus all the others that Rogues get simply for leveling... And then i see they're going to up Hypothermia's duration from 30 to 45secs, granted i knew this weeks ago but im commenting now, but honestly Blizzard... what the hell is wrong with you?
That is all.