#0 - Oct. 25, 2006, 4:45 p.m.
First of all to all you people who say Druids should do 100% of a Rogues DPS when properly equiped/specced, 100% of a Warrior's tank when specced/equiped, 100% if a Mage's DPS when specced/equiped, and 100% of a Priest's heal when specced/equiped need to open your eyes and access the situation a little more clearly.
A Druid should never, ever do 100% of a Rogues melee DPS even if they were properly specced AND a little better equiped than the Rogue.
Why?
Because a Druid can do so much more than just DPS, even when they're specced/equiped for it.
"But Fei, Rogues have utility, they can stun lock and blind, and vanish, disarm traps and...uh...pick locks!"
You call that @@@% utility!?
I call the ability to battle rez, spot heal, off tank (yes even when you're equiped for DPS you can still go bear form and OT), MOTW/Thorns, hibernate/root, cyclone, and innervate utility.
Pretty much all of the Rogue's poisons can be replicated by Warlock's curses, the Rogue's stuns are useless in most raids, all they really have going is their ability to do extremely well DPS on 1 enemy.
If Druids got that ability, then why the #!!@ should we even bring Rogues? Detect traps?
If Druids could tank as well as Warriors, why the #!!@ should we even bring Warriors? For their DPS?
Hell, lets everyone who plays a Warrior, Rogue, Mage just reroll Feral and Balance Druids!
The only 100% the Druid should be playing with is 100% healing of a Priest. Why? Because Blizzard has already established that Priests and Druids are the only two primary healers in the game.
If you don't like the fact that you're a primary healer who can also output 80% of a Rogues DPS, 85% of a Warrior's tanking, and 65~% of a Mage's nuke DPS, then reroll.
Thanks for reading.