#0 - March 19, 2007, 10:58 p.m.
/cast [stealth] Pounce
Mostly I use this sequence because 90% of the time I need to Pounce->Mange->Shred without fail, and I want to keep my active buttons down to five.
However, once I'm in combat, I need my Shred to work pretty much without fail, so it'd be great if I could sequence Mangle to come only after I Pounce, and then if I'm in combat, just do Shred. (it would also be a shorter macro)
But if I use castsequence [stealth], the second phrase of the sequence never comes up because once I pounce, I'm no longer in stealth...
So, any suggestions?
It'd be great if there were syntax to tell a castsequence to continue casting a command until the condition reset [repeat] or something; or if castsequence could be told not to check it's [conditionals] after the first trigger.
-Crissa